Tetxure compression problems
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- The Shepherd
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Looks a bit fore shortened in that shot klauss
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- The Shepherd
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I don't know if this common but the Llama is invisible in this mornings build no show in the Atlantis docking bay and no see with "F6".
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my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
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- Developer
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someone did a weird thing and converted them all to caps not so long ago :-/
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- The Shepherd
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Tried with one of the copies of unit.csv that i am working on and had a seg fault anyway it had the caps in the key values and stderr is full on could not finds for things it found before the first time i ran it this morning it could not open Llama.begin and the reference to llama in the save file is capitalized "Llama" .
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my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
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- Elite
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I made it back with caps on units.csv
I found that if you have the latest SVN (11479), wiping out your savegames does the trick of making all those messages go away.
However... I didn't have any important savegame. If you do... I'm not sure how a fix would work.
( that is, remove save/* and serialized_xml/* )
I found that if you have the latest SVN (11479), wiping out your savegames does the trick of making all those messages go away.
However... I didn't have any important savegame. If you do... I'm not sure how a fix would work.
( that is, remove save/* and serialized_xml/* )
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- The Shepherd
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Thx Klauss my save was just the first run
Edit:did the trick now see the bump mapped llama
Enjoy the Choice
Edit:did the trick now see the bump mapped llama
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Last edited by loki1950 on Sun Sep 02, 2007 10:59 pm, edited 1 time in total.
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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actually klauss reverted it---the units.csv change to capitalization was intentional
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- Lead Network Developer
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So I have come across two issues with compressed sprites (I'm talking base/background sprites, not blinking lights).
First, I don't understand why sprites have mipmaps. They will never change size, so mipmaps are just wasted space.
For example:
The basecomputer looked like static... you couldn't even see the mipmaps there.
I believe that normal textures looked fine, however.
Unfortunately I'm not sure how to tell whether they were falling back to the software decompressor, or if that was the actual graphics card showing them that way (and in that case, why didn't it fall back to software?).
First, I don't understand why sprites have mipmaps. They will never change size, so mipmaps are just wasted space.
For example:
Second, on an intel graphics card, all sprites fail to render properly. They all show their mipmaps and have an overall corrupted look to them, whether it is base sprites or engines/lights on a ship.patrick@patrick:~/vegastrike/data4.x/sprites/bases/Snow$ file *.png
bar.png: DDS Image data, 1024 x 1024, 11 Mipmaps,DXT5
concourse.png: DDS Image data, 1024 x 1024, 11 Mipmaps,DXT5
landing.png: DDS Image data, 1024 x 1024, 11 Mipmaps,DXT5
The basecomputer looked like static... you couldn't even see the mipmaps there.
I believe that normal textures looked fine, however.
Unfortunately I'm not sure how to tell whether they were falling back to the software decompressor, or if that was the actual graphics card showing them that way (and in that case, why didn't it fall back to software?).
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- Developer
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the software compression for some reason stopped working after it was moved out to it's own function. It's almost guaranteed that that is the corruption you're seeing.
I created the files with mipmaps for simplicity's sake. I dont know what files get scaled and what dont, It should be a simple matter of re-outputting the files that are listed as never needing mipmaps to be without them. Most sprites are small so i doubt you'll see any noticable improvement but it doesn't hurt to trim fat.
I'm just getting back to reviewing things and seeing what's gone on over the little holiday. I really need to determine why software decompression is failing. That's first on my list.
I created the files with mipmaps for simplicity's sake. I dont know what files get scaled and what dont, It should be a simple matter of re-outputting the files that are listed as never needing mipmaps to be without them. Most sprites are small so i doubt you'll see any noticable improvement but it doesn't hurt to trim fat.
I'm just getting back to reviewing things and seeing what's gone on over the little holiday. I really need to determine why software decompression is failing. That's first on my list.
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- Elite
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