SVN 11289 - no ingame music

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KT
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SVN 11289 - no ingame music

Post by KT »

during last couple of SVN buids, as well as in my latest, 11289, I've encountered no ingame music at all.
Sound and music settings are good.
What's the problem?
Astaedus
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Post by Astaedus »

Can you tell us which revision started this problem? This way the developers can narrow down the places to look for the problem.

You can go back to a previous revision by running "svn update -r [revision#]"
or by entering the revision number after selecting "Update to revision..." in the tortoisesvn submenu.
loki1950
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Post by loki1950 »

Your OS and hardware spec are also useful along with stdout .txt and stderr.txt in the bin folder for XP folks.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
KT
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Post by KT »

Astaedus wrote:Can you tell us which revision started this problem?
I do not quite remember, but let's be logical :)
In this post, Jeff2121 explained me how to get latest SVN version of a game. It was on August 08. I've dounloaded my first svn version 5 or 6 days later, so it's august 15th. In that date's SNV, and it looks like it's build 11260, I had no ingame music, as well as in all others.
KT
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Post by KT »

loki1950 wrote:Your OS and hardware spec are also useful along with stdout .txt and stderr.txt in the bin folder for XP folks.
They are quite huge :shock: hmmm......

SVN: 11289

Specs:
Microsoft Windows XP Professional 5.1.2600 Service Pack 2 Build 2600
NVIDIA GeForce4 MX 440 with AGP8X
C-Media AC97 Audio Device
1024 mb RAM

others, I think, are not so important
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loki1950
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Post by loki1950 »

Well KT i had a quick look and from what i can make out buffers for the music output are not being created so it's not your machine and still a bug the trace backs should be useful.

enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
KT
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Post by KT »

hmmm...

Being the first who post a topic like that means that only I have a problem?
ace123
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Post by ace123 »

No, it's probably related to the FILE*'s we switched to for loading the music... in order to fix multithreading crashes.
Astaedus
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Post by Astaedus »

Code: Select all

if (!wavbuf) printf("OpenAL Error in alGenBuffers: %d\n", alGetError());
on line 525 of al_sound.cpp should be replaced by

Code: Select all

int error = alGetError();
if (error != AL_NO_ERROR) printf("OpenAL Error in alGenBuffers: %d\n", error);
This way, at least, you won't see any errors if there aren't any. (0 is a valid value for wavbuf)

It won't fix the problem, though...
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