I've seen this bug once before years ago, and a few times recently while testing SVN. After the recent flurry of commits, it seems to be coming up much more frequently. In fact, I have yet to start up Vega strike and have this not happen in HEAD.
Here's a screenshot where I've managed to get the target and false target into the same field of view:
As you can see, the real target (strangelet's updated factory ) is on the left, but there's an arrow pointing to another distant target on the right, indicated by the cross.
This is now happening for every target, even in Cephid 17. The false target is the same point for all units- a point way the heck outside of the system.
Here are some things I've noticed:
- The external camera has only one arrow which (I think) points to the true target.
- Screenshots taken with the key have only one arrow which points to the true target.
- ASAP can tell which is the true target and will point your ship towards it.
- There's nothing at the position of the false target. It appears to just be some arbitrary point way outside the system, but it is possible to navigate close to it.
Anyone else seeing this?