screen refresh bug
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screen refresh bug
I dunno what happened I was arranging this ship for some screenies when this happened. all I could think of was to take a picture so I don't have the stdout or stderr I'll have to flog my brain for that.
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loooks like you somehow ended up so far out in space that when the game tried to center the background on the camera, it didn't get exactly the center--in fact it guessed so badly that the center was out of the camera altogether
can you try putting it closer to the origin of the systeM (autopilot to some planets)_
can you try putting it closer to the origin of the systeM (autopilot to some planets)_
Vega Strike Lead Developer
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http://vegastrike.sourceforge.net/
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I've figured out how to reproduce the bug. go to enigma system and jump to the asteroid field. hit F6 and move around for a litttle bit the above should happen It might just be the product of the size of my ship like the planet texture bug though.
EDIT: it works just about anywhere in the system including inside the star
EDIT: I couldn't reproduce it unless my model had a glowmap
EDIT: it works just about anywhere in the system including inside the star
EDIT: I couldn't reproduce it unless my model had a glowmap
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so the glowmap made a difference?
try making a copy of your model...
set the polygonoffset to be 3
then change the texture to be the glowmap
the blend="ONE ONE"
(this is all in the <Mesh tag)
then include both that and the other in the model...see if that works better than having the glow map explicitly...should d0 the same thing--but it helps to know
try making a copy of your model...
set the polygonoffset to be 3
then change the texture to be the glowmap
the blend="ONE ONE"
(this is all in the <Mesh tag)
then include both that and the other in the model...see if that works better than having the glow map explicitly...should d0 the same thing--but it helps to know
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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