After a battle, cargo (stuff like steel, clothing, some upgrades, even a mission(!) ) was spawned in space. After some time it's distance from me change to -1,IND. Here's the error log:
using soft coded script dumbfire.xai1.Loading bmp file confed_hull1.bmp confed_hull1.bmp, not foundusing soft coded script torp.xaiusing soft coded script torp.xaiusing soft coded script torp.xaiWarning: Cannot locate Filtered_Water1.Loading bmp file upgrades_Capskn3.bmp upgrades_Capskn3.bmp, not foundWarning: Cannot locate GrainsWarning: Cannot locate MeatsWarning: Cannot locate SteelWarning: Cannot locate ClothingWarning: Cannot locate mission/cargo/merchant/to_base_extreme_range.missionWarning: Cannot locate mission/defend/rlaan/defend_medium_attack.missionusing soft coded script dumbfire.xaiusing soft coded script dumbfire.xai1.Loading bmp file weapons/neutrongun.png Bind... !!!! Load Success
1.Loading bmp file confed_hull1.bmp confed_hull1.bmp, not foundusing soft coded script spacebomb.xaiusing soft coded script torp.xaiusing soft coded script spacebomb.xaiusing soft coded script spacebomb.xaiusing soft coded script spacebomb.xaiWarning: Cannot locate AleWarning: Cannot locate HexaneWarning: Cannot locate KryptonWarning: Cannot locate ConsolesWarning: Cannot locate TextilesWarning: Cannot locate mission/escort/merchant/outsystem_critical_escort.missionWarning: Cannot locate mission/patrol/scout_outsys.missionWarning: Cannot locate mission/patrol/patrol_10_insys.missionWarning: Cannot locate mission/contraband/contraband_small_scan.missionfatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camer
Invalid stuff spawned
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mission category
The mission bug should be fixed with 0.4.0 dynamic univers.e The missions will be removed from the cargo list because missions will be generated based on the situation. I still don't know why it chose some mission cargo...Ziolas wrote:No, the game does not crash. Only some wrong stuff like contraband_small_scan.mission get spawned.
When you said, "after a battle," did you accept as mission from one of the pirates in the base, or did you just kill a normal ship?Ziolas wrote:After a battle, cargo (stuff like steel, clothing, some upgrades, even a mission(!) ) was spawned in space. After some time it's distance from me change to -1,IND. Here's the error log:
Why did it change to -1,IND? Looks like a division by 0 occurred somewhere along the line. That isn't good.
gfx/camera.cpp(199):Ziolas wrote:Warning: Cannot locate AleWarning: Cannot locate HexaneWarning: Cannot locate KryptonWarning: Cannot locate ConsolesWarning: Cannot locate TextilesWarning: Cannot locate mission/escort/merchant/outsystem_critical_escort.missionWarning: Cannot locate mission/patrol/scout_outsys.missionWarning: Cannot locate mission/patrol/patrol_10_insys.missionWarning: Cannot locate mission/contraband/contraband_small_scan.missionfatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camerafatal error in camer
Code: Select all
void Camera::SetPosition(const QVector &origin)
{
if (FINITE (origin.i)&&FINITE(origin.j)&&FINITE (origin.k)) {
Coord = origin;
changed= GFXTRUE;
}else {
fprintf (stderr,"fatal error in camera");
}
}
The "cannot locate" refers to not being able to find the unit with that name.
I thought that if it was cargo, it should make boxes instead.
Did you see any units called "LOAD_FAILED" or did the cargo show up?
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I'm using latest CVS, so dynamic universe is in (I think...)The mission bug should be fixed with 0.4.0 dynamic univers.e The missions will be removed from the cargo list because missions will be generated based on the situation. I still don't know why it chose some mission cargo...
It was a random encounter, a battle between a few pirate corvets and a confed capship. I killed a pirate corveteWhen you said, "after a battle," did you accept as mission from one of the pirates in the base, or did you just kill a normal ship?
Forgot to mention that stdout.txt is filled with "NetForce transform skrewed" messages.Why did it change to -1,IND? Looks like a division by 0 occurred somewhere along the line. That isn't good.
Code: Select all
Unit generic.cpp (2086):
if (!(FINITE(temp2.i)&&FINITE(temp2.j)&&FINITE(temp2.k))) {
cout << "NetForce transform skrewed";
}
The cargo did show up, but i get "LOAD_FAILED" units normally. I thought those are just some not done models and ignored them.Did you see any units called "LOAD_FAILED" or did the cargo show up?
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RE: Invalid stuff spawned
Actually it isn't finished yet, (I wish it was) but it will be soon .Ziolas wrote:I'm using latest CVS, so dynamic universe is in (I think...)
If it was a base/capship and it sold cargo, then lots of cargo come out. That may have been the problem. Maybe too much cargo was generated all in one place and it bounced really fast.Ziolas wrote:It was a random encounter, a battle between a few pirate corvets and a confed capship. I killed a pirate corvete
cmd/unit_generic.cpp(2086):Ziolas wrote:Forgot to mention that stdout.txt is filled with "NetForce transform skrewed" messages.
Code: Select all
temp2=temp2/mass;
temp = temp2*SIMULATION_ATOM;
if (!(FINITE(temp2.i)&&FINITE(temp2.j)&&FINITE(temp2.k))) {
cout << "NetForce transform skrewed";
}
LOAD_FAILED 's are not good.Ziolas wrote:The cargo did show up, but i get "LOAD_FAILED" units normally. I thought those are just some not done models and ignored them.
When do you see them? If you see any, look in stdout and check for anything like Cannot Locate unitname