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[CVS today + bin from ace123] targeting/shooting debris
Posted: Thu May 22, 2003 8:50 pm
by pontiac
Another thing i noticed in CVS:
destroy a ship
targeting or shooting at the debris and/or the escape pod will crash vegastrike.
i will try to get some log.
Pontiac
Posted: Thu May 22, 2003 9:03 pm
by pontiac
don't know if this is usefull:
stdout.txt
Code: Select all
...........................
......................
militialaunched 4987:mongoose.blank0-4upgrading mongoose.blank laser 0 0 true
upgrading mongoose.blank laser 1 1 true
upgrading mongoose.blank SkyScope_Beta 0 0 false
upgrading mongoose.blank afterburner_generic 0 0 false
upgrading mongoose.blank jump_drive 2 2 true
upgrading mongoose.blank hull 0 0 false
upgrading mongoose.blank isometal 0 0 false
upgrading mongoose.blank meson_blaster 0 0 true
upgrading mongoose.blank killerbee_3pack_ammo 1 1 true
upgrading mongoose.blank meson_blaster 2 2 true
upgrading mongoose.blank dumbfire_3pack_ammo 3 3 true
upgrading mongoose.blank laser 4 4 true
SITUATION IS 1force change 0 bool 0
peace
Probability numbers: 2 10
Chance for ISO ship: 0.2
Random number: 0.328059; will generate ship: 0
WARNING: no section/variable/color named obedience
WARNING: no section/variable/color named obedience
WARNING: no section/variable/color named obedience
WARNING: no section/variable/color named obedience
kill
mongoose.blank
kill
Cernunnos
fatal error, no significants in system enigma_sector/enigma
kill
Manawydan ap Llyr
WARNING: no var named smallest_subunit_to_collide in section physics using default: .2
fatal error, no significants in system enigma_sector/enigma
kill
mongoose.blank
default engine sound : sfx10.wav - sound->engine : -1
WARNING: no var named weapon_xyscale in section graphics using default: 1
WARNING: no var named weapon_zscale in section graphics using default: 1
default engine sound : sfx10.wav - sound->engine : -1
WARNING: no var named weapon_xyscale in section graphics using default: 1
WARNING: no var named weapon_zscale in section graphics using default: 1
ship destroyed-no flightgroup
fatal error, no significants in system enigma_sector/enigma
kill
Manawydan ap Llyr
fatal error, no significants in system enigma_sector/enigma
kill
wayfarer.blank
fatal error, no significants in system enigma_sector/enigma
kill
Shoney
default engine sound : sfx10.wav - sound->engine : -1
Re: [CVS today + bin from ace123] targeting/shooting debris
Posted: Fri May 23, 2003 3:40 am
by enlightenment
pontiac wrote:targeting or shooting at the debris and/or the escape pod will crash vegastrike.
Minimalist E also does this. I was just about to report it.
Re: [CVS today + bin from ace123] targeting/shooting debris
Posted: Fri May 23, 2003 4:00 pm
by pontiac
Enlightenment wrote:Minimalist E also does this. I was just about to report it.
Oops, also had it in minimalist E, but forgot to mention this
Pontiac
Posted: Sat May 24, 2003 6:35 am
by hellcatv
can you run it in gdb
do
./configure --enable-debug
make
gdb /path/to/vegastrike
run
then when it dies type
print *this
backtrace full
up
print *this
up
print *this
that would be most helpful.... I haven't had this problem ever
Posted: Sat May 24, 2003 8:05 am
by hellcatv
Thanks for the very specific bug report guys
I think I fixed it in CVS
could someone with CVS access check this for me
thanks