Some bugs..

Find any bugs in Vega Strike? See if someone has already found it, or report them here!
Post Reply
RuineR
Star Pilot
Star Pilot
Posts: 5
Joined: Wed May 21, 2003 7:36 pm

Some bugs..

Post by RuineR »

h'lo! im new and somewhat stupid, i cant help to resolve the bugs but ill contribute posting them

Well, (Ship - Planet - Location), when you Autopilot "Ship" to "Location" you'll enter the planet with negative values, you have to restore it to a + normal distance to autopilot somewhere else :)

Ship commands are avaliable when you are in a base! (F9, Autopilot, etc)

well, I have no other known issues.. I thinks thats all for now..
FlyingAce
ISO Party Member
ISO Party Member
Posts: 398
Joined: Fri Apr 11, 2003 1:17 am
Contact:

Post by FlyingAce »

going through planets is one annoying thing I've noticed. isn't collision detection on? or is that too much for poor vegastrike to handle.
hellcatv
Developer
Developer
Posts: 3980
Joined: Fri Jan 03, 2003 4:53 am
Location: Stanford, CA
Contact:

Post by hellcatv »

I keep forgetting to make planets actually damage you

use ! to simulate the damage ;-)


they hit you, sure :-)

just they do almost no damage

ok I'll try to remmeber for the next release
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
RuineR
Star Pilot
Star Pilot
Posts: 5
Joined: Wed May 21, 2003 7:36 pm

Post by RuineR »

There are also problems when you add a gun/missile, it sometimes gets messed-up, (sorry this was mentioned in another post) - i have fixed that buying a new ship every time it happens :shock:

well, this is a minor detail, Ive seen that when you select mutliple missions, the red mission text that points mission tasks gets screwed (text over text)

oh btw
I have really enjoyed Vega Strike, its really cool, keep the good work 8)
hurleybird
Elite
Elite
Posts: 1671
Joined: Fri Jan 03, 2003 12:46 am
Location: Earth, Sol system.
Contact:

Post by hurleybird »

just wait for 0.4.0... by the sounds of it, it will blow your socks off.
Post Reply