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CVS problems

Posted: Sat Apr 26, 2003 12:11 pm
by Guest
Is there something wrong with the CVS data? Because everytime i checkout i
get corrupted textures. I know it is not anything else's fault, because the windows alpha version posted on the forums works ok whit it's own data, and when i copy it to the cvs data folder it exhibits the same behaviour. Im using wincvs 1.3.10.1 Beta 1. Could that be the problem? If you want I can post some images and logs later.

Posted: Sat Apr 26, 2003 7:01 pm
by hurleybird
which tectures are affected? background? models? planets? weapons? everything?

Posted: Sat Apr 26, 2003 10:34 pm
by Guest
All,or most of them. I failed to notice one good texture, except bases. I include some images from the data/textures folder.Image
thats engine1.png
Image
thats flare2.png
Are those broken or what?

UNIX linefeeds

Posted: Sat Apr 26, 2003 10:49 pm
by hellcatv
you have to check out with unix linefeeds for it to work

if you use wincvs then there's a checkbox to use UNIX LF (0xa) or something it's in a hard to find place on the last menu


if you use a command line client then you can do

cvs ... ... checkout -kb

you can maybe specify the -kb flag in wincvs

Posted: Sat Apr 26, 2003 11:52 pm
by Guest
Damn, now i'll have to download the data again on my crappy 56k modem.
But thanks for showing me the light.

Posted: Sun Apr 27, 2003 12:15 am
by hellcatv
arrgh wish it did that by default--stupid CVS

sorry for the pain