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SVN Linux: Goddard skybox half-missing!

Posted: Wed Aug 05, 2015 12:16 am
by Maxaxle
Unfortunately I don't have screenshots to show off the bug, but the long and short of this bug is that three of the six faces of the skybox for the Goddard sector were a light blue color instead of being textured.

OS: Lubuntu 14.04 LTS AMD64
CPU: Intel i3-4160
RAM: 16GB DDR3
GFX: Secondhand GTX 560 Ti
Game install method: SVN (wiki instructions)

Re: SVN Linux: Goddard skybox half-missing!

Posted: Mon Aug 10, 2015 10:22 am
by TBeholder
Universe is mostly randomly generated. With a few exceptions - like Sol sector and starting system (Crucible/Cephid_17). So it's not really repeatable.

If it's repeatable in your game, look into your generated data in ~/.vegastrike/sectors/milky_way.xml/foo.system - the first line after header will have the background - something like

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<system name="Goddard" background="backgrounds/fiery_galaxy">
This will be at last something to tinker around. Try to change it (to another background from data/textures/backgrounds), or another system to the same, and see what happens?

Re: SVN Linux: Goddard skybox half-missing!

Posted: Tue Aug 11, 2015 6:36 pm
by Maxaxle
From Goddard.system:

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<system name="Goddard" background="backgrounds/blue2">
I guess this is why the background's screwed-up. I'll comment that line out and replace it with the fiery_galaxy line.

Re: SVN Linux: Goddard skybox half-missing!

Posted: Fri Aug 14, 2015 4:59 am
by Maxaxle
It seems that the problem isn't limited to Goddard! I took two screenshots to show that Bodb_Dearg was screwed-up too. And here's the second line from the .xml file:

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<system name="Bodb_Dearg" background="backgrounds/verypurple">
Screenshot0.png
Screenshot1.png
Maybe the textures for the skybox are corrupt? I've attached a copy here, just incase:
verypurple_light.zip

Re: SVN Linux: Goddard skybox half-missing!

Posted: Fri Aug 14, 2015 3:34 pm
by TBeholder
Files can be downloaded from the repository via HTTP. Also, svn would notice if there was a mismatch, at least on "svn stat" and thus in front-ends. Anyway, rdfind says the file in zip is identical to the original, so it's not because of bad data.

I'd try on VS with fresh config, then check drivers, then checked which libraries are actually used, and dubious compiling options (ccmake in detailed mode allows to notice many auto-config failures).

Re: SVN Linux: Goddard skybox half-missing!

Posted: Sun Aug 16, 2015 5:56 pm
by Maxaxle
TBeholder wrote:I'd try on VS with fresh config, then check drivers, then checked which libraries are actually used, and dubious compiling options (ccmake in detailed mode allows to notice many auto-config failures).
1. "Fresh config" as in "delete settings" or "reinstall game"?
2. Drivers should be fine (NVIDIA 340.76 from nvidia-340), but I'll test version 346.82.
3. What kind of compiling options are you talking about?

Re: SVN Linux: Goddard skybox half-missing!

Posted: Tue Aug 18, 2015 10:43 pm
by Maxaxle
Just travelled through Bodb Dearg again, and everything seems fine. Maybe the old drivers were to blame?

Re: SVN Linux: Goddard skybox half-missing!

Posted: Fri Aug 21, 2015 5:18 am
by TBeholder
Probably this, then.
Maxaxle wrote:1. "Fresh config" as in "delete settings" or "reinstall game"?
I mean, when in doubt, rename vegastrike.config in your profile, replace with a fresh copy of the original config, and use vssetup - there are video options, too.
Maxaxle wrote:3. What kind of compiling options are you talking about?
There's a lot in ccmake - "Press [t] to toggle advanced mode", and instead of only half a page of CPU options and boost you have everything, including every auto-detected library path. I had problems with those (possibly residue of upgrades).