Re: OpenGL translucent texture over other texture
Posted: Fri Mar 21, 2014 1:14 am
Thank you !
Now that you have the concept in mind , all your optimizations ideas will find a place .
edit :
I just want to verify how animation is done and used for the explosions as example .
And see what's goin'on .
Now that you have the concept in mind , all your optimizations ideas will find a place .
edit :
better ?struct S_AnimOptions
{
bool Up; // everybody understand that , even a french
bool Close;// everybody understand that , even a french
bool Alpha;// everybody understand that , even a french
}options ;
I just want to verify how animation is done and used for the explosions as example .
And see what's goin'on .