I downloaded the latest commits from the SVN version of Vegastrike the other day.
I've ran the game a few times since,but when I'm doing a mission, vegastrike seems to crash when I do a jump into a new system which is involving the new Gas Giant Textures.
I'm not 100% sure that is the problem,but I think it certainly points in that direction, because I have been having problems since I updated my copy of the repository. I've tried doing a distclean and doing a re-compile using my ./configure options,but that hasn't cured the problem. I've waited a couple of days to report the problem to see if anybody else has noticed the problem. The errors while I'm running the game are here:
Code: Select all
nvgl ./vegastrike
Registering codec ogg.
In path /home/steve/VegaStrike/vegastrike
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
GOT SUBDIR ARG =
Found data in /home/steve/VegaStrike/data
Using /home/steve/VegaStrike/data as data directory
Using .vegastrike as the home directory
Found MODDIR = /home/steve/VegaStrike/data/mods
USING HOMEDIR : /home/steve/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/steve/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /home/steve/VegaStrike/data
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 /home/steve/VegaStrike/data/units/units.csv
running import sys
print sys.path
sys.path = [r"/home/steve/VegaStrike/data/modules/builtin",r"/home/steve/VegaStrike/data/modules/quests",r"/home/steve/VegaStrike/data/modules/missions",r"/home/steve/VegaStrike/data/modules/ai",r"/home/steve/VegaStrike/data/modules",r"/home/steve/VegaStrike/data/bases"] + sys.path
['/usr/lib64/python27.zip', '/usr/lib64/python2.7/', '/usr/lib64/python2.7/plat-linux2', '/usr/lib64/python2.7/lib-tk', '/usr/lib64/python2.7/lib-old', '/usr/lib64/python2.7/lib-dynload']
testing VS randomrunning import sys
print sys.path
['/home/steve/VegaStrike/data/modules/builtin', '/home/steve/VegaStrike/data/modules/quests', '/home/steve/VegaStrike/data/modules/missions', '/home/steve/VegaStrike/data/modules/ai', '/home/steve/VegaStrike/data/modules', '/home/steve/VegaStrike/data/bases', '/usr/lib64/python27.zip', '/usr/lib64/python2.7/', '/usr/lib64/python2.7/plat-linux2', '/usr/lib64/python2.7/lib-tk', '/usr/lib64/python2.7/lib-old', '/usr/lib64/python2.7/lib-dynload']
Creating scene manager...
Creating template manager...
Initializing renderer...
0 joysticks were found.
The names of the joysticks are:
FactionXML:LoadXML factions.xml
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
Compilation of technique fixed successful
Compilation of technique 5_ps3.0/default successful
Compilation of technique 5_ps3.0/default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
CreateVideoTexture could not find preintro.ogv
INFO: Missing video stream preintro.ogv
CreateVideoTexture could not find intro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading completed, now network init
Loading active missions True
IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
New selection: 0
Found ship named : Derivative.stock
Faction not found assigning default one: privateer
Read stardate: 0.0033:045
Creating planet Seggalion A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Yorkshire with texture planets/molten.texture and technique - unitlevel > 2
Creating planet Gloucester with texture planets/desert.texture and technique - unitlevel > 2
Creating planet Kirkland with texture planets/desert.texture and technique - unitlevel > 2
Creating planet Helmut with texture planets/m_class1.texture|planets/m_class1_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
error: all shaders must use same shading language version
Shader Program Error: Failed to link planet/ground_vs1.1 to planet/ground_ps3.0
Compilation of technique earth failed... trying 5_ps3.0/earth
Cause: Error compiling program vp:"planet/ground_vs1.1" fp:"planet/ground_ps3.0"
Compilation of technique 5_ps3.0/earth failed... trying 4_ps2.0/earth
Cause: Error compiling program vp:"planet/ground_vs1.1" fp:"planet/ground_ps3.0"
Compilation of technique 4_ps2.0/earth successful
Creating planet Vreeland with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Olivia with texture jump.texture and technique - unitlevel > 2
Creating planet Cairo with texture planets/m_class1.texture|planets/m_class1_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
Creating planet Khmer with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Gamma with texture jump.texture and technique - unitlevel > 2
Creating planet Vought with texture planets/gas_midget.texture and technique - unitlevel > 2
Creating planet Marsha with texture planets/rock.texture and technique - unitlevel > 2
Creating planet Jump_To_Pugh with texture jump.texture and technique - unitlevel > 2
Creating planet Formicas with texture planets/gas_giant3.texture and technique - unitlevel > 2
Creating planet Damona with texture planets/Snow1.texture and technique - unitlevel > 2
Creating planet Teutonic with texture planets/ocean.texture|planets/ocean_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
Creating planet Jump_To_Nephele with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Wolf_113 with texture jump.texture and technique - unitlevel > 2
Creating planet Caracas with texture planets/Snow.texture and technique - unitlevel > 2
Creating planet Jump_To_Cmf-a with texture jump.texture and technique - unitlevel > 2
Creating planet Euterpe with texture planets/Snow1.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Thanatos/Seggalion
Next To: Thanatos/Pugh
Next To: Thanatos/Nephele
Next To: Thanatos/wolf_113
Next To: Thanatos/Cmf-a
Next To: Thanatos/Olivia
Next To: Thanatos/Gamma
Loading active missions True
Special/Empty IS NOW AT Thanatos/Seggalion
Special
Showing splash screen!
Launching bases for Thanatos/Seggalion
Unit file engine00 not found
Adding news
conditioning
nonzeroing
initin
Processing News
import bounty
temp=bounty.bounty(0, 0, 98532, 0, 4, 'luddites', ['Thanatos/Seggalion', 'Thanatos/Pugh', 'Thanatos/Aldrin', 'Thanatos/Ardai'], '', 'Fanny','Redeemer')
temp=0
warning: Unknown tag: python
Compiling python module bases/launch_music.py
Compiling python module modules/dj.py
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 15 is at least -340282346638528859811704183484516925440.000000 and at most 0.300000 with priority 6.000000 for 6.000000 time
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 10 is at least -340282346638528859811704183484516925440.000000 and at most 0.500000 with priority 6.000000 for 7.000000 time
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 7 is at least -340282346638528859811704183484516925440.000000 and at most 0.300000 with priority 6.000000 for 7.000000 time
ship destroyed-no flightgroup
Creating planet Pugh A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Masonic with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Stendhal with texture planets/gas_midget.texture and technique - unitlevel > 2
Creating planet Thoreau with texture planets/rock1.texture and technique - unitlevel > 2
Creating planet Jump_To_Nephele with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Seggalion with texture jump.texture and technique - unitlevel > 2
Creating planet Pugh B with texture stars/red_star.texture and technique - unitlevel > 2
Creating planet Healy with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Cmf-a with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Aldrin with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Olivia with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Mu_cephei with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Mc_auliffe with texture jump.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Thanatos/Pugh
Next To: Thanatos/Cmf-a
Next To: Thanatos/Seggalion
Next To: Thanatos/Nephele
Next To: Thanatos/Mc_auliffe
Next To: Thanatos/Aldrin
Next To: Thanatos/Mu_cephei
Next To: Thanatos/Olivia
Unit is the active player character...changing scene graph
Thanatos/Seggalion IS NOW AT Thanatos/Pugh
Thanatos
Launching bases for Thanatos/Pugh
Adding news
ship destroyed-no flightgroup
cannot execute suborders as Linear Velocity Matchership destroyed-no flightgroup
ship destroyed-no flightgroup
ship destroyed-no flightgroup
ship destroyed-no flightgroup
ship destroyed-no flightgroup
Creating planet Aldrin A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Lowe with texture planets/j_class.texture and technique - unitlevel > 2
Creating planet Jump_To_Kralm_meth with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Ylkmahyn with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Aldebran with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Pugh with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Ardai with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Cmf-a with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Mc_auliffe with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Pelus with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Illiyoys_star with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Mu_cephei with texture jump.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Thanatos/Aldrin
Next To: Thanatos/Kralm_meth
Next To: Thanatos/Ardai
Next To: Thanatos/Pelus
Next To: Thanatos/Cmf-a
Next To: Thanatos/Aldebran
Next To: Thanatos/Mc_auliffe
Next To: Thanatos/Mu_cephei
Next To: Thanatos/Ylkmahyn
Next To: Thanatos/Illiyoys_star
Next To: Thanatos/Pugh
Unit is the active player character...changing scene graph
Thanatos/Pugh IS NOW AT Thanatos/Aldrin
Thanatos
Launching bases for Thanatos/Aldrin
Compilation of technique fireglass successful
Adding news
ship destroyed-no flightgroup
Failed repair for unit Hammer.stock, cargo item 1: capacitor01 (upgrades/Capacitors/Standard) - please report error
ship destroyed-no flightgroup
Failed repair for unit Hammer.stock, cargo item 1: capacitor01 (upgrades/Capacitors/Standard) - please report error
ship destroyed-no flightgroup
Failed repair for unit Hammer.stock, cargo item 1: capacitor01 (upgrades/Capacitors/Standard) - please report error
Failed repair for unit Hammer.stock, cargo item 1: capacitor01 (upgrades/Capacitors/Standard) - please report error
ToggleWeaponSet: true
4:Tractor
0:HeavyIonBeam 1:HeavyIonBeam
2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam 4:Tractor
CURRENT: 0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam 4:Tractor
ACTIVE: 4:Tractor
ToggleWeapon end...
ship destroyed-no flightgroup
ToggleWeaponSet: true
4:Tractor
0:HeavyIonBeam 1:HeavyIonBeam
2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam 4:Tractor
CURRENT: 4:Tractor
ACTIVE: 0:HeavyIonBeam 1:HeavyIonBeam
ToggleWeapon end...
ToggleWeaponSet: true
4:Tractor
0:HeavyIonBeam 1:HeavyIonBeam
2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam 4:Tractor
CURRENT: 0:HeavyIonBeam 1:HeavyIonBeam
ACTIVE: 2:DisruptorBeam 3:DisruptorBeam
ToggleWeapon end...
ToggleWeaponSet: true
4:Tractor
0:HeavyIonBeam 1:HeavyIonBeam
2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam
0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam 4:Tractor
CURRENT: 2:DisruptorBeam 3:DisruptorBeam
ACTIVE: 0:HeavyIonBeam 1:HeavyIonBeam 2:DisruptorBeam 3:DisruptorBeam
ToggleWeapon end...
ship destroyed-no flightgroup
ship destroyed-no flightgroup
ship destroyed-no flightgroup
Creating planet Ardai A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Susquehanna with texture planets/gas_medium.texture|black.png|planets/gas_medium.texture and technique gas_giants - unitlevel > 2
0:0(0): error: no matching function for call to `shadowExtrude(vec2, vec4, float)'
0:0(0): error: candidates are: vec2 shadowExtrude(vec2, vec3, float)
0:280(88): error: type mismatch
Vertex Program Error: Failed to compile planet/zwrite_gas
Compilation of technique gas_giants failed... trying 5_ps3.0/gas_giants
Cause: Error compiling program vp:"planet/zwrite_gas" fp:"planet/zwrite_gas"
Compilation of technique 5_ps3.0/gas_giants failed... trying 4_ps2.0/gas_giants
Cause: Error compiling program vp:"planet/zwrite_gas" fp:"planet/zwrite_gas"
0:0(0): error: no matching function for call to `shadowExtrude(vec2, vec4, float)'
0:0(0): error: candidates are: vec2 shadowExtrude(vec2, vec3, float)
0:280(88): error: type mismatch
Vertex Program Error: Failed to compile planet/zwrite_gas
Compilation of technique 4_ps2.0/gas_giants failed... trying 3_arbfp/gas_giants
Cause: Error compiling program vp:"planet/zwrite_gas" fp:"planet/zwrite_gas_ps2.0"
0:533(7): error: type mismatch
0:0(0): error: no matching function for call to `atmosphericScatter(vec3, vec4, float, float, float)'
0:0(0): error: candidates are: vec4 atmosphericScatter(vec3, vec3, float, float, float)
Fragment Program Error: Failed to compile planet/atmo_gas_arbfp1
Compilation of technique 3_arbfp/gas_giants failed... trying 2_ps1.4/gas_giants
Cause: Error compiling program vp:"planet/atmo_vs1.1.nonvar" fp:"planet/atmo_gas_arbfp1"
0:418(7): error: type mismatch
0:0(0): error: no matching function for call to `atmosphericScatter(vec3, vec4, float, float, float)'
0:0(0): error: candidates are: vec4 atmosphericScatter(vec3, vec3, float, float, float)
Fragment Program Error: Failed to compile planet/atmo_gas_ps1.4
Compilation of technique 2_ps1.4/gas_giants failed... trying 1_ps1.2/gas_giants
Cause: Error compiling program vp:"planet/atmo_vs1.1.nonvar" fp:"planet/atmo_gas_ps1.4"
Compilation of technique 1_ps1.2/gas_giants failed... trying 0_fixedgl/gas_giants
Cause: Error compiling program vp:"planet/atmo_vs1.1.nonvar" fp:"planet/atmo_gas_ps1.4"
terminate called after throwing an instance of 'Audio::FileOpenException'
what(): Cannot open "techniques/0_fixedgl/gas_giants.technique"
STEVE555