Segfault on initial loading screen
Posted: Sat Sep 17, 2011 3:16 am
Hi guys.
Just pulled from svn on Fedora 15 64-bit and I'm getting a SIGSEGV when loading 'logos/privateerPri.texture
I installed debugging info and ran with gdb and I got this error message at crash point.
Let me know if you need any more info.
Cheers guys.
Ty
Just pulled from svn on Fedora 15 64-bit and I'm getting a SIGSEGV when loading 'logos/privateerPri.texture
I installed debugging info and ran with gdb and I got this error message at crash point.
Code: Select all
Program received signal SIGSEGV, Segmentation fault.
Mesh::LoadMeshes (Inputfile=<optimized out>, scalex=<optimized out>, faction=25, fg=0x3220980,
hash_name="/home/Ty/Build/data/./weapons/dumbfiredumbfire.bfxm1.00|25",
overrideTextures=std::vector of length 0, capacity 0) at src/gfx/mesh_bxm.cpp:979
979 for (int i = 0; i < (int) meshes.back().sizes.size()-1; ++i)
(gdb)
Cheers guys.
Ty