Segfault on initial loading screen

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sand_man
Star Pilot
Star Pilot
Posts: 7
Joined: Tue Aug 10, 2010 9:11 am

Segfault on initial loading screen

Post by sand_man »

Hi guys.

Just pulled from svn on Fedora 15 64-bit and I'm getting a SIGSEGV when loading 'logos/privateerPri.texture

I installed debugging info and ran with gdb and I got this error message at crash point.

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
Mesh::LoadMeshes (Inputfile=<optimized out>, scalex=<optimized out>, faction=25, fg=0x3220980, 
    hash_name="/home/Ty/Build/data/./weapons/dumbfiredumbfire.bfxm1.00|25", 
    overrideTextures=std::vector of length 0, capacity 0) at src/gfx/mesh_bxm.cpp:979
979             for (int i = 0; i < (int) meshes.back().sizes.size()-1; ++i)
(gdb) 
Let me know if you need any more info.

Cheers guys.

Ty
sand_man
Star Pilot
Star Pilot
Posts: 7
Joined: Tue Aug 10, 2010 9:11 am

Re: Segfault on initial loading screen

Post by sand_man »

Sorry I'll use the bug tracker
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