Segfault on initial loading screen

Find any bugs in Vega Strike? See if someone has already found it, or report them here!

Segfault on initial loading screen

Postby sand_man » Fri Sep 16, 2011 8:16 pm

Hi guys.

Just pulled from svn on Fedora 15 64-bit and I'm getting a SIGSEGV when loading 'logos/privateerPri.texture

I installed debugging info and ran with gdb and I got this error message at crash point.

Code: Select all
Program received signal SIGSEGV, Segmentation fault.
Mesh::LoadMeshes (Inputfile=<optimized out>, scalex=<optimized out>, faction=25, fg=0x3220980,
    hash_name="/home/Ty/Build/data/./weapons/dumbfiredumbfire.bfxm1.00|25",
    overrideTextures=std::vector of length 0, capacity 0) at src/gfx/mesh_bxm.cpp:979
979             for (int i = 0; i < (int) meshes.back().sizes.size()-1; ++i)
(gdb)


Let me know if you need any more info.

Cheers guys.

Ty
sand_man
Star Pilot
Star Pilot
 
Posts: 7
Topics: 2
Joined: Tue Aug 10, 2010 2:11 am

Share On:

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg

Re: Segfault on initial loading screen

Postby sand_man » Sat Sep 17, 2011 1:45 am

Sorry I'll use the bug tracker
sand_man
Star Pilot
Star Pilot
 
Posts: 7
Topics: 2
Joined: Tue Aug 10, 2010 2:11 am


Return to Bug Triage

Who is online

Users browsing this forum: No registered users and 2 guests

cron