Mesh load bugs

Find any bugs in Vega Strike? See if someone has already found it, or report them here!

Mesh load bugs

Postby w03 » Sun Apr 17, 2011 12:03 pm

In latest SVN version, meshes like the admonisher and H496 won't load.

I am running windows vista 32 bit.

stderr.txt here

Code: Select all
GOT SUBDIR ARG =
Found data in C:\Program Files\Vega Strike SVN\bin/../data
Using C:\Program Files\Vega Strike SVN\data as data directory
USING HOMEDIR : C:\Program Files\Vega Strike SVN\data/.vegastrike As the home directory
CONFIGFILE - No config found in home : C:\Program Files\Vega Strike SVN\data/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : C:\Program Files\Vega Strike SVN\data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 C:\Program Files\Vega Strike SVN\data/units/units.csv
running import sys
print sys.path
sys.path = [r"C:\Program Files\Vega Strike SVN\data\modules\builtin",r"C:\Program Files\Vega Strike SVN\data\modules\quests",r"C:\Program Files\Vega Strike SVN\data\modules\missions",r"C:\Program Files\Vega Strike SVN\data\modules\ai",r"C:\Program Files\Vega Strike SVN\data\modules",r"C:\Program Files\Vega Strike SVN\data\bases"]
testing VS randomrunning import sys
print sys.path
  Initializing renderer...
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader was successfully compiled to run on hardware.

Fragment shader(s) linked, vertex shader(s) linked.
 
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader was successfully compiled to run on hardware.

Fragment shader(s) linked, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [7] has mismatched access semantics between the vertex and fragment shader
WARNING: built-in varying gl_TexCoord [7] has mismatched access semantics between the vertex and fragment shader
 
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader was successfully compiled to run on hardware.

Fragment shader(s) linked, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader
WARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader
 
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader was successfully compiled to run on hardware.

Fragment shader(s) linked, vertex shader(s) linked.
 
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader was successfully compiled to run on hardware.

Fragment shader(s) linked, vertex shader(s) linked.
 
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader was successfully compiled to run on hardware.

Fragment shader(s) linked, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader
WARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader
 
CreateVideoTexture could not find preintro.ogv
CreateVideoTexture could not find intro.ogv
error in csv, line 1:  has no keyerror in csv, line 1:  has no keyerror in csv, line 2:  has no keyerror in csv, line 2:  has no keyerror in csv, line 3:  has no keyerror in csv, line 3:  has no keyerror in csv, line 4:  has no keyerror in csv, line 4:  has no keyerror in csv, line 5:  has no keyerror in csv, line 5:  has no keyerror in csv, line 6:  has no keyerror in csv, line 6:  has no keyerror in csv, line 25:  has no keyerror in csv, line 25:  has no keyerror in csv, line 26:  has no keyerror in csv, line 26:  has no keyerror in csv, line 27:  has no keyerror in csv, line 27:  has no keyerror in csv, line 28:  has no keyerror in csv, line 28:  has no keyerror in csv, line 57:  has no keyerror in csv, line 57:  has no keyerror in csv, line 67:  has no keyerror in csv, line 67:  has no keyerror in csv, line 80:  has no keyerror in csv, line 80:  has no keyerror in csv, line 81:  has no keyerror in csv, line 81:  has no keyerror in csv, line 88:  has no keyerror in csv, line 88:  has no keyerror in csv, line 89:  has no keyerror in csv, line 89:  has no keyerror in csv, line 95:  has no keyerror in csv, line 95:  has no keyerror in csv, line 115:  has no keyerror in csv, line 115:  has no keyerror in csv, line 123:  has no keyerror in csv, line 123:  has no keyerror in csv, line 124:  has no keyerror in csv, line 124:  has no keyerror in csv, line 131:  has no keyerror in csv, line 131:  has no keyerror in csv, line 137:  has no keyerror in csv, line 137:  has no keyerror in csv, line 149:  has no keyerror in csv, line 149:  has no keyerror in csv, line 150:  has no keyerror in csv, line 150:  has no keyerror in csv, line 151:  has no keyerror in csv, line 151:  has no keyerror in csv, line 153:  has no keyerror in csv, line 153:  has no keyerror in csv, line 154:  has no keyerror in csv, line 154:  has no keyerror in csv, line 155:  has no keyerror in csv, line 155:  has no keyerror in csv, line 156:  has no keyerror in csv, line 156:  has no keyerror in csv, line 157:  has no keyerror in csv, line 157:  has no keyerror in csv, line 158:  has no keyerror in csv, line 158:  has no keyerror in csv, line 159:  has no keyerror in csv, line 159:  has no keyerror in csv, line 160:  has no keyerror in csv, line 160:  has no keyerror in csv, line 173:  has no keyerror in csv, line 173:  has no keyerror in csv, line 176:  has no keyerror in csv, line 176:  has no keyerror in csv, line 179:  has no keyerror in csv, line 179:  has no keyerror in csv, line 195:  has no keyerror in csv, line 195:  has no keyerror in csv, line 196:  has no keyerror in csv, line 196:  has no keyerror in csv, line 200:  has no keyerror in csv, line 200:  has no keyerror in csv, line 203:  has no keyerror in csv, line 203:  has no keyerror in csv, line 206:  has no keyerror in csv, line 206:  has no keyerror in csv, line 207:  has no keyerror in csv, line 207:  has no keyerror in csv, line 215:  has no keyerror in csv, line 215:  has no keyerror in csv, line 217:  has no keyerror in csv, line 217:  has no keyerror in csv, line 222:  has no keyerror in csv, line 222:  has no keyerror in csv, line 224:  has no keyerror in csv, line 224:  has no keyerror in csv, line 225:  has no keyerror in csv, line 225:  has no keyerror in csv, line 226:  has no keyerror in csv, line 226:  has no keyerror in csv, line 227:  has no keyerror in csv, line 227:  has no keyerror in csv, line 228:  has no keyerror in csv, line 228:  has no keyerror in csv, line 229:  has no keyerror in csv, line 229:  has no keyerror in csv, line 230:  has no keyerror in csv, line 230:  has no keyerror in csv, line 231:  has no keyerror in csv, line 231:  has no keyerror in csv, line 232:  has no keyerror in csv, line 232:  has no keyerror in csv, line 233:  has no keyerror in csv, line 233:  has no keyerror in csv, line 234:  has no keyerror in csv, line 234:  has no keyerror in csv, line 235:  has no keyerror in csv, line 235:  has no keyerror in csv, line 236:  has no keyerror in csv, line 236:  has no keyerror in csv, line 237:  has no keyerror in csv, line 237:  has no keyerror in csv, line 247:  has no keyerror in csv, line 247:  has no keyerror in csv, line 260:  has no keyerror in csv, line 260:  has no keyerror in csv, line 262:  has no keyerror in csv, line 262:  has no keyerror in csv, line 264:  has no keyerror in csv, line 264:  has no keyerror in csv, line 267:  has no keyerror in csv, line 267:  has no keyerror in csv, line 268:  has no keyerror in csv, line 268:  has no keyerror in csv, line 269:  has no keyerror in csv, line 269:  has no keyerror in csv, line 272:  has no keyerror in csv, line 272:  has no keyerror in csv, line 275:  has no keyerror in csv, line 275:  has no keyerror in csv, line 278:  has no keyerror in csv, line 278:  has no keyerror in csv, line 281:  has no keyerror in csv, line 281:  has no keyerror in csv, line 291:  has no keyerror in csv, line 291:  has no keyerror in csv, line 292:  has no keyerror in csv, line 292:  has no keyerror in csv, line 296:  has no keyerror in csv, line 296:  has no keyerror in csv, line 298:  has no keyerror in csv, line 298:  has no keyerror in csv, line 305:  has no keyerror in csv, line 305:  has no keyerror in csv, line 306:  has no keyerror in csv, line 306:  has no keyerror in csv, line 307:  has no keyerror in csv, line 307:  has no keyerror in csv, line 308:  has no keyerror in csv, line 308:  has no keyerror in csv, line 309:  has no keyerror in csv, line 309:  has no keyerror in csv, line 328:  has no keyerror in csv, line 328:  has no keyerror in csv, line 527:  has no keyerror in csv, line 527:  has no keyerror in csv, line 656:  has no keyerror in csv, line 656:  has no keyCreating planet Dyaush-pita_ A with texture stars/white_star.texture and technique  - unitlevel <= 2
Creating planet Antonio with texture planets/desert.texture and technique  - unitlevel > 2
Creating planet Jump_To_Varuna with texture jump.texture and technique  - unitlevel > 2
Creating planet Jump_To_LDS_230 with texture jump.texture and technique  - unitlevel > 2
Creating planet Jump_To_Mummu with texture jump.texture and technique  - unitlevel > 2
Creating planet Jump_To_Theta_Ant with texture jump.texture and technique  - unitlevel > 2
Creating planet Stegosaurus with texture planets/desert.texture and technique  - unitlevel > 2
Creating planet Dea Matrona with texture planets/Snow1.texture and technique  - unitlevel > 2
Creating planet Jump_To_Tcsc_1613 with texture jump.texture and technique  - unitlevel > 2
Creating planet Jump_To_Ushas with texture jump.texture and technique  - unitlevel > 2
Creating planet Jump_To_Chanel with texture jump.texture and technique  - unitlevel > 2
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Magellan/Dyaush-pita_
 Next To: Magellan/Theta_Ant
 Next To: Magellan/Tcsc_1613
 Next To: Magellan/Varuna
 Next To: Magellan/Ushas
 Next To: Magellan/LDS_230
 Next To: Magellan/Mummu
 Next To: Magellan/Chanel
Vertex shader was successfully compiled to run on hardware.
 
Fragment shader was successfully compiled to run on hardware.

Fragment shader(s) linked, vertex shader(s) linked.
 
Cannot Open Mesh File admonisher_shield.bfxm
User avatar
w03
Mercenary
Mercenary
 
Posts: 125
Topics: 26
Joined: Fri Apr 10, 2009 6:47 pm

Share On:

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg

Re: Mesh load bugs

Postby pyramid » Tue Apr 26, 2011 12:49 am

Looks like your units.csv is corrupted. Try download it again.
User avatar
pyramid
Expert Mercenary
Expert Mercenary
 
Posts: 960
Topics: 44
Joined: Wed Jun 14, 2006 6:02 pm
Location: Somewhere in the vastness of space


Return to Bug Triage

Who is online

Users browsing this forum: No registered users and 2 guests

cron