I either have a bug or a glitch. After spending some time in Trafalgar killing the aera there (Aera owned system), I tried to visit the bases in Acrux, Drake and Aldebran. Although I have a faction of 100 with LIHW, Adolian, and confed, the bases are sending out base patrols to shoot at me. I can spam them to go back to green(non-hostile) sometimes. Not sure why this is. I have negative 100 with Aera, Aeran Merchant Marine and ULN, all other factions are positive. My only kills are against Aera- 503, Aeran Merchant Marine-32, Luddites-20, Pirates-9 and ISO-10. I have no other kills. However, I did kill a Aera Fighter Base and a Aera Refinery, this should not effect my factions elsewhere. Do other bases get POed if you kill enemy bases?
Full traceback from last launch.
Code: Select all
Registering codec ogg.
In path /usr/local/bin
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
GOT SUBDIR ARG =
Found data in /home/jim/vegastrike/data
Using /home/jim/vegastrike/data as data directory
Using .vegastrike as the home directory
Found MODDIR = /home/jim/vegastrike/data/mods
USING HOMEDIR : /home/jim/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/jim/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /home/jim/vegastrike/data
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 /home/jim/vegastrike/data/units/units.csv
running import sys
print sys.path
sys.path = [r"/home/jim/vegastrike/data/modules/builtin",r"/home/jim/vegastrike/data/modules/quests",r"/home/jim/vegastrike/data/modules/missions",r"/home/jim/vegastrike/data/modules/ai",r"/home/jim/vegastrike/data/modules",r"/home/jim/vegastrike/data/bases"] + sys.path
['/usr/lib/python2.4', '/usr/lib/python2.4/plat-linux2', '/usr/lib/python2.4/lib-tk', '/usr/lib/python2.4/lib-dynload', '/usr/local/lib/python2.4/site-packages', '/usr/lib/python2.4/site-packages']
testing VS randomrunning import sys
print sys.path
['/home/jim/vegastrike/data/modules/builtin', '/home/jim/vegastrike/data/modules/quests', '/home/jim/vegastrike/data/modules/missions', '/home/jim/vegastrike/data/modules/ai', '/home/jim/vegastrike/data/modules', '/home/jim/vegastrike/data/bases', '/usr/lib/python2.4', '/usr/lib/python2.4/plat-linux2', '/usr/lib/python2.4/lib-tk', '/usr/lib/python2.4/lib-dynload', '/usr/local/lib/python2.4/site-packages', '/usr/lib/python2.4/site-packages']
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
Creating scene manager...
Creating template manager...
Initializing renderer...
Fragment info
-------------
0(169) : warning C7050: "mspec_col" might be used before being initialized
1 joysticks were found.
The names of the joysticks are:
Logitech Logitech Extreme 3D
axes: 4 buttons: 12 hats: 1
FactionXML:LoadXML factions.xml
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
Compilation of technique fixed successful
Compilation of technique 5_ps3.0/default successful
Compilation of technique 5_ps3.0/default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
CreateVideoTexture could not find preintro.ogv
INFO: Missing video stream preintro.ogv
CreateVideoTexture could not find intro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading completed, now network init
Loading active missions True
IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
New selection: 2
Found ship named : Franklin.hunter
Found ship named : Llama.begin
Found ship named : Redemption/Quetal
Found ship named : Shizu.milspec
Found ship named : Torkelsen/Gushkin-banda
Found ship named : Nicander.milspec
Found ship named : Torkelsen/Shara
Found ship named : Areus.milspec
Found ship named : Rust/Trafalgar
Found ship named : Nicander.stock
Found ship named : Eilthut/Yeeleegoh
Found ship named : Ariston.milspec
Found ship named : Rust/Trafalgar
Found ship named : Taizong.milspec
Found ship named : Rust/Trafalgar
Found ship named : Shizu.stock
Found ship named : Eilgohall/Eilaenguh
Found ship named : Zhuangzong.milspec
Found ship named : Torkelsen/Shara
Found ship named : Taizong.stock
Found ship named : Ingatwa/Bzz
Found ship named : Zhuangzong.stock
Found ship named : Ingatwa/Bzz
Found ship named : Ariston.stock
Found ship named : Crucible/Cephid_17
Found ship named : Kierkegaard
Found ship named : Rust/Trafalgar
Found ship named : Vigilance
Found ship named : Rust/Drake
Found ship named : Goddard.milspec
Found ship named : Rust/Drake
Found ship named : Admonisher.milspec
Found ship named : Rust/Drake
Found ship named : Ancestor.milspec
Found ship named : Rust/Drake
Found ship named : Convolution.milspec
Found ship named : Rust/Drake
Found ship named : Admonisher.puristspec
Found ship named : Rust/Drake
Found ship named : Derivative.milspec
Found ship named : Rust/Drake
Found ship named : Determinant.milspec
Found ship named : Rust/Drake
Found ship named : Gawain.milspec
Found ship named : Rust/Drake
Found ship named : Lancelot.milspec
Found ship named : Rust/Drake
Found ship named : Pacifier.milspec
Found ship named : Rust/Drake
Found ship named : Pacifier.milspec
Found ship named : Rust/Drake
Found ship named : Progeny.milspec
Found ship named : Rust/Drake
Found ship named : Schroedinger.milspec
Found ship named : Rust/Drake
Faction not found assigning default one: privateer
Read stardate: 0.0304:125
Creating planet Drake A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Pisces with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_119ce with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Ardai with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Shara with texture jump.texture and technique - unitlevel > 2
Creating planet Rachel with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Trafalgar with texture jump.texture and technique - unitlevel > 2
Creating planet Reuben with texture planets/gas_midget.texture and technique - unitlevel > 2
Creating planet Seagram with texture planets/rock.texture and technique - unitlevel > 2
Creating planet Jump_To_Gibil with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Pestilence with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Aldebran with texture jump.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Rust/Drake
Next To: Thanatos/119ce
Next To: Rust/Gibil
Next To: Thanatos/Pestilence
Next To: Thanatos/Ardai
Next To: Thanatos/Aldebran
Next To: Torkelsen/Shara
Next To: Rust/Trafalgar
Unit file destroyed_blank not found
Unit file destroyed_blank not found
Loading active missions True
Special/Empty IS NOW AT Rust/Drake
Special
Showing splash screen!
Launching bases for Rust/Drake
Compilation of technique fireglass successful
Unit file engine00 not found
Adding news
Processing News
Assumed exit on unit Dostoevsky.stock(if not quitting, report error)
Assumed exit on unit Schroedinger.stock(if not quitting, report error)
Assumed exit on unit Progeny.stock(if not quitting, report error)
Assumed exit on unit Hyena.hunter(if not quitting, report error)
Assumed exit on unit Robin.hunter(if not quitting, report error)
Assumed exit on unit Vendetta.stock(if not quitting, report error)
Compiling python module bases/launch_music.py
Processing News