Code: Select all
GOT SUBDIR ARG =
Found data in C:\VS\bin/../data
Using C:\VS\data as data directory
USING HOMEDIR : C:\VS\data/.vegastrike As the home directory
CONFIGFILE - No config found in home : C:\VS\data/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : C:\VS\data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 C:\VS\data/units/units.csv
'import site' failed; use -v for traceback
running import sys
print sys.path
sys.path = [r"C:\VS\data\modules\builtin",r"C:\VS\data\modules\quests",r"C:\VS\data\modules\missions",r"C:\VS\data\modules\ai",r"C:\VS\data\modules",r"C:\VS\data\bases"]
testing VS randomrunning import sys
print sys.path
Initializing renderer...
0(177) : warning C7011: implicit cast from "vec3" to "float"
Fragment info
-------------
0(177) : warning C7011: implicit cast from "vec3" to "float"
0(169) : warning C7050: "mspec_col" might be used before being initialized
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
0(243) : warning C7011: implicit cast from "vec3" to "float"
Fragment info
-------------
0(243) : warning C7011: implicit cast from "vec3" to "float"
CreateVideoTexture could not find preintro.ogv
CreateVideoTexture could not find intro.ogv
Creating planet JumpTo17-ar with texture jump.texture and technique - unitlevel <= 2
Creating planet Cephid_17 A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Atlantis with texture planets/ocean.texture|planets/ocean_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
0(16) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(17) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(82) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(104) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(159) : warning C7533: global variable gl_SecondaryColor is deprecated after version 120
0(162) : warning C7533: global variable gl_Color is deprecated after version 120
0(168) : warning C7533: global variable gl_FragColor is deprecated after version 120
Fragment info
-------------
0(16) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(17) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(82) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(104) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(159) : warning C7533: global variable gl_SecondaryColor is deprecated after version 120
0(162) : warning C7533: global variable gl_Color is deprecated after version 120
0(168) : warning C7533: global variable gl_FragColor is deprecated after version 120
0(14) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(15) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(16) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(41) : warning C7533: global function texture2DLod is deprecated after version 120
0(76) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(99) : warning C7533: global function textureCubeLod is deprecated after version 120
0(105) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(205) : warning C7533: global variable gl_Color is deprecated after version 120
0(224) : warning C7533: global variable gl_FragColor is deprecated after version 120
Fragment info
-------------
0(14) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(15) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(16) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(41) : warning C7533: global function texture2DLod is deprecated after version 120
0(76) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(99) : warning C7533: global function textureCubeLod is deprecated after version 120
0(105) : warning C7533: global variable gl_TexCoord is deprecated after version 120
0(205) : warning C7533: global variable gl_Color is deprecated after version 120
0(224) : warning C7533: global variable gl_FragColor is deprecated after version 120
Creating planet Phillies with texture planets/rock.texture and technique - unitlevel > 2
Creating planet JumpToEnyo with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToCardell with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToOldziey with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToEverett with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToStirling with texture jump.texture and technique - unitlevel > 2
Creating planet Cephid_17 B with texture stars/red_star.texture and technique - unitlevel > 2
Creating planet Wiley with texture planets/molten.texture and technique - unitlevel > 2
Creating planet Broadway with texture sol/ganymede.texture|planets/rock.texture and technique - unitlevel > 2
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Crucible/Cephid_17
Next To: Crucible/17-ar
Next To: Crucible/Stirling
Next To: Crucible/Cardell
Next To: Crucible/Enyo
Next To: Crucible/Everett
Next To: Crucible/Oldziey
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
cannot find AI script FacePerpendicularFast
and my
stdout
Code: Select all
In path C:\VS\bin
Windows version 5 1
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
Using .vegastrike as the home directory
['C:\\VS\\bin\\python26.zip', '.\\DLLs', '.\\lib', '.\\lib\\plat-win', '.\\lib\\lib-tk', 'C:\\VS\\bin']
['C:\\VS\\data\\modules\\builtin', 'C:\\VS\\data\\modules\\quests', 'C:\\VS\\data\\modules\\missions', 'C:\\VS\\data\\modules\\ai', 'C:\\VS\\data\\modules', 'C:\\VS\\data\\bases']
0 joysticks were found.
The names of the joysticks are:
using NV_CUBE_MAP
Initializing optimizer
Compilation of technique fixed successful
Compilation of technique default successful
Compilation of technique default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
INFO: Missing video stream preintro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading active missions True
Running python script... IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
conditioning
nonzeroing
New selection: 0
Compilation of technique earth successful
Compilation of technique fireglass successful
using NV_CUBE_MAP
Loading active missions True
Special/Empty IS NOW AT Crucible/Cephid_17
Special
Showing splash screen!
Launching bases for Crucible/Cephid_17
Adding news
conditioning
nonzeroing
finding nonloaded quest
quest_tutorial
finding quest
quest_tutorial
nonpfact
Processing News
<campaign_lib.CampaignClickNode instance at 0x15B5A530>
[]
*** still no contingency
Compiling python module bases/launch_music.py
SERIOUS WARNING in AI script: no fast method to perform FacePerpendicular when type 5 is at least -340282346638528860000000000000000000000.000000 and at most 5000.000000 with priority 5.000000 for 30.000000 time
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 15 is at least -340282346638528860000000000000000000000.000000 and at most 0.300000 with priority 6.000000 for 6.000000 time
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 10 is at least -340282346638528860000000000000000000000.000000 and at most 0.500000 with priority 6.000000 for 7.000000 time
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 7 is at least -340282346638528860000000000000000000000.000000 and at most 0.300000 with priority 6.000000 for 7.000000 time
SERIOUS WARNING in AI script: no fast method to perform FacePerpendicularFast when type 26 is at least 0.500000 and at
AMD Athlon X2 64 2.1 GHZ
Windows 7 Ultimate 64-bit
3GB RAM(2.75 Usable)
320GB HDD
nVidia 8200M G with 266.58 notebook drivers
It just crashes out of no where, have tried it a few times, all when im gaining speed in SPEC. I'm thinking it has something to do with an Afterburner i have installed? Or maybe its a problem with the script saying that since my ship is on one side of Serenity, then it had to try and evade it to get to Atlantis and the script is broken? I am unsure if there is a fix, going to try it again now and will post any comments as to what happens. This time i am going to start off in the direction to Atlantis rather than try to use the autopilot to navigate me, while in SPEC, around Serenity.