This was listed in the stderr.txt using nice shaders. If I run the config with any shader support I get a white ship at startup at the hanger and a white fuzz around the planet if I launch into orbit. With no shader there is no problem with either.Vertex info
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Internal error: assembly compile error for vertex shader at offset 18050:
-- error message --
line 337, column 1: error: binding in multiple relative-addressedarrays
On the other side of things, I still get the issue with the game claiming not able to load units.csv and complaining that it can't find Llama.begin in stdout.txt
At least I get this though!Error: Cannot Open Unit Llama.begin from save file New_Game.
using NV_CUBE_MAP
Initializing optimizer
Compilation of technique fixed successful
Compilation of technique default successful
Compilation of technique default_simple successful