Having problems running Vega Strike 0.5.0 on my Intel G33 onboard graphics chipset. The game crashes after a few minutes. Debugging into Visual Studio, I can see the problem is with the Intel OpenGL driver dll iglicd32.dll.
0B905010 39 7C 02 04 cmp dword ptr [edx+eax+4],edi
Causes an access violation.
I have updated my G33 drivers to the latest version (14.37.1.5029), and it made no difference. I will now try the 5009 version, but I'm very doubtful it will help.
Any ideas? I have tweaked my OpenGL settings till I'm blue in the face, but no success.
Running the game in Low Detail works fine, but it looks crap.
Crash - Access Violation in iglicd.dll
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Re: Crash - Access Violation in iglicd.dll
Just my 2 cents:
You might have more luck in the long term reporting this to intel.
It might also help to include the surrounding assembly code to identify the function of the code.
You might have more luck in the long term reporting this to intel.
It might also help to include the surrounding assembly code to identify the function of the code.
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- Insys Pilot
- Posts: 2
- Joined: Wed Oct 21, 2009 7:48 pm
Re: Crash - Access Violation in iglicd.dll
Thanks to Daniel Horn, I've managed to get Vega Strike to run sweetly!
I simply set the max texture size to 32768 down from 65536. To do this, first set the detail levels etc to max, then edit vegastrike.config, look for the GEForce3 section, and modify this line:
<var name="max_texture_dimension" value="32768"/>
HTH, c
I simply set the max texture size to 32768 down from 65536. To do this, first set the detail levels etc to max, then edit vegastrike.config, look for the GEForce3 section, and modify this line:
<var name="max_texture_dimension" value="32768"/>
HTH, c