I've been trying out the latest SVN (12556), and it has been crashing regularly within a few minutes of launching. Sometimes it happens as soon as I launch, other times it's when I'm in the middle of a bounty mission.
The gdb outputs seem to differ each time:
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nonpfact
dot -0.551732dot 0.604573dot 0.685250Processing News
<campaign_lib.CampaignClickNode instance at 0x992822ac>
[]
*** still no contingency
import bounty
temp=bounty.bounty(0, 0, 40731.1, 0, 2, 'luddites', ['Crucible/Cephid_17'], '', 'Trumbull','Redeemer')
temp=0
warning: Unknown tag: python
Compiling python module bases/launch_music.py
Asking to undock
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Program received signal SIGABRT, Aborted.
[Switching to Thread 0xb66c26f0 (LWP 11548)]
0xb806b430 in __kernel_vsyscall ()
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Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb66c96f0 (LWP 11794)]
0x08a7474c in __gnu_cxx::new_allocator<ApproxSound>::construct (
this=0x93e610c, __p=0x3f800000, __val=@0xbf88cf90)
at /usr/include/c++/4.3/ext/new_allocator.h:108
108 { ::new((void *)__p) _Tp(__val); }
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Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb65da6f0 (LWP 11777)]
0x08a741f9 in AUDQueryAudability (sound=29349, pos=@0xbfc9d9b8,
vel=@0xab5d2830, gain=1) at src/aldrv/al_listen.cpp:71
71 int target1 =playingbuffers[hashed][target].soundname;
Is there anything else you need to know?
Edit: Turning the sound effects off in VSSetup seems to have helped.