This is not my first attempt to play Vegastrike. I love the premise of the game. I really want to play it, but no matter when I try I always have the same issues:
1) Pressing M does not bring up a map.
2) Pressing Alt-0 brings up target zones around a base, but I can't land. It also does not request permission.
3) Pressing 1 does not bring up the cockpit.
I find that many keys do to same thing, cycle through targets. I have no nav map, can only choose between 3 different communications. My lasers shoot at the target on screen whether I'm facing it or not and whether the target is locked or not (auto-aim?)
Bugs like this are what have kept me from playing VS. I've been trying to play this game on and off for about 3 years. What gives?
All kinds of problems - Read on.
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- Just a tourist with a frag'd nav console
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- ISO Party Member
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Re: All kinds of problems - Read on.
If you refer to the navcomp, which among other things has a map, M = shift-m not just mgamer025 wrote:This is not my first attempt to play Vegastrike. I love the premise of the game. I really want to play it, but no matter when I try I always have the same issues:
1) Pressing M does not bring up a map.
If you don't see the map as you turn the navcomp on, click the top right button (Nav / Info) that toggles between the info and nav sections; Nav is where you find the map, viewable in 2d and 3d.
Just press d both for clearance request (green boxes get shown) and actual docking once inside a green box; get there and press d again.gamer025 wrote:2) Pressing Alt-0 brings up target zones around a base, but I can't land. It also does not request permission.
Cockpits are currently disabled for lack of quality compared to the rest of gfxgamer025 wrote:3) Pressing 1 does not bring up the cockpit.
...but of *different kinds*. When the system is spammed by ships, limiting the cycle to only hostiles, or landing places, or immediately targeting the bad guy shooting at you, can make a great difference...gamer025 wrote:I find that many keys do to same thing, cycle through targets.
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Re: All kinds of problems - Read on.
I think I'll explain more in depth of what clonewolf is actually talking about.
if you look inside the units.csv file found inside your VS directory, the aeran ships use light_cockpit.cpt while the rlaan uses rlaan.cpt
you can insert cockpits for all ships but it will be strange cos not all ships have the same cockpit. right?
go to http://vegastrike.sourceforge.net/media ... ual:Cheats for more info on how to hack your game.
r to detect the closest hostile target
t to cycle thru all targets in your current system
n to cycle thru natural targets (miningbase, planets etc)
u to cycle thru unnatural targets (capships, other AI ships etc)
h to cycle thru all hostile targets in your current system
you can press shift+[the key assigned] to cycle thru the targets backwards. shift+r and r does the same thing... for my case.
Also, you talked about ur lasers...
1) did u press "l" to lock on to the target before shooting?
2) by meaning lasers.. are u talking about the laser in the game or just simply another term used for beams?
3) there is no auto-aim in this game.
pressing alt+0 brings up the boxes. and as clonewolf has said, press d to dock near the green boxes (the boxes need to fill up about 80% of your screen. if all else fails, just spam d while u approach the box.) but. when you try to dock in an AI capship, pressing alt+0 will stop them for 20 secs, thus giving you time to dock. if the time is not enough, request clearance again by pressing alt+0 once more.gamer025 wrote:Pressing Alt-0 brings up target zones around a base, but I can't land. It also does not request permission.
not all cockpits are disabled in this case. only the rlaan ships and the aera ships have cockpits.gamer025 wrote:Pressing 1 does not bring up the cockpit.
if you look inside the units.csv file found inside your VS directory, the aeran ships use light_cockpit.cpt while the rlaan uses rlaan.cpt
you can insert cockpits for all ships but it will be strange cos not all ships have the same cockpit. right?
go to http://vegastrike.sourceforge.net/media ... ual:Cheats for more info on how to hack your game.
here are the keys for cycling thru targets:gamer025 wrote:I find that many keys do to same thing, cycle through targets. I have no nav map, can only choose between 3 different communications. My lasers shoot at the target on screen whether I'm facing it or not and whether the target is locked or not (auto-aim?)
r to detect the closest hostile target
t to cycle thru all targets in your current system
n to cycle thru natural targets (miningbase, planets etc)
u to cycle thru unnatural targets (capships, other AI ships etc)
h to cycle thru all hostile targets in your current system
you can press shift+[the key assigned] to cycle thru the targets backwards. shift+r and r does the same thing... for my case.
Also, you talked about ur lasers...
1) did u press "l" to lock on to the target before shooting?
2) by meaning lasers.. are u talking about the laser in the game or just simply another term used for beams?
3) there is no auto-aim in this game.
- Derivative + pArKeL + a bunch of luddites = ?
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- Just a tourist with a frag'd nav console
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Re: All kinds of problems - Read on.
Thanks a lot for the replies. They should help and I'll give VS another go with the info. As for my lasers, I'm talking about the laser guns on the first ship you get when you first start. I was shooting and even when I wasn't pointing at anything, I was shooting at a target not in front of me. Hard to describe maybe. Thanks again for info and I"ll give it a try.
**IDEA** Can someone give me an idea as to a first mission? I just want to bring cargo from place to place. It's kinda hard starting on that ocean world when there is like 999 available of every kind of cargo. Hard to know what to bring where. I'm beginning to think this game has a very steep learning curve...
**IDEA** Can someone give me an idea as to a first mission? I just want to bring cargo from place to place. It's kinda hard starting on that ocean world when there is like 999 available of every kind of cargo. Hard to know what to bring where. I'm beginning to think this game has a very steep learning curve...
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- Just a tourist with a frag'd nav console
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Re: All kinds of problems - Read on.
EDIT: it happened again. my laser guns are shooting at the mining base when im' not facing it (thought i'ts my nav target.) also, i can change my heading but the ship still slides in the direction it was going. what gives?gamer025 wrote:Thanks a lot for the replies. They should help and I'll give VS another go with the info. As for my lasers, I'm talking about the laser guns on the first ship you get when you first start. I was shooting and even when I wasn't pointing at anything, I was shooting at a target not in front of me. Hard to describe maybe. Thanks again for info and I"ll give it a try.
**IDEA** Can someone give me an idea as to a first mission? I just want to bring cargo from place to place. It's kinda hard starting on that ocean world when there is like 999 available of every kind of cargo. Hard to know what to bring where. I'm beginning to think this game has a very steep learning curve...
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Re: All kinds of problems - Read on.
The drift is just inertia as we model real physics as much as possible but the guns that is something else have you tried starting a new game.
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Re: All kinds of problems - Read on.
ok...
1) which version are u using? v0.5.0 or the svn?
2) if u r using v0.5.0, try to disconnect ur mouse and plug it in again (ur mouse button?) - or as loki suggested, start a new game.
3) to stop drifting, press '`'. and when u see this "fcmp: on", that means u r safe - no more drifting~
1) which version are u using? v0.5.0 or the svn?
2) if u r using v0.5.0, try to disconnect ur mouse and plug it in again (ur mouse button?) - or as loki suggested, start a new game.
3) to stop drifting, press '`'. and when u see this "fcmp: on", that means u r safe - no more drifting~
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Re: All kinds of problems - Read on.
Ah that explains it - I was messing about for half an hour - expecting a confirmation message to appear, wondering if my alt-0 was working or not, this was all due to the readme me file, if it were updated to include above instructions that would skip this problem ( oh and im not sure but maybe the in game message at the start of a launch.. ps there are a few other inconsistencies in the readme - e.g. it states a jump drive will be at least 10,000 credits, on my game it wsa about 7500..
great game ... really coming along now!
great game ... really coming along now!