A fault in the universe?

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Jno
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A fault in the universe?

Post by Jno »

I know, I know
"Please do not adjust your head, there is a fault in reality". That's not my problem :)

I'm not sure if this is a problem with the universe description, or with vsmap3d which I grabbed to look at some routes.

Opened vsmap3d, pointed it at the svn data (revision 12541). Clicked on the Baja sector in the Sectors selector pane, and got a crash:

Code: Select all

jonathan@odin:~/bin$ vsmap3d
QString::arg: Argument missing: Warning! destination system pointer of jump to %s is not set!<br>, reid
QString::arg: Argument missing: Warning! destination system pointer of jump to %s is not set!<br>, Ellison
QString::arg: Argument missing: Warning! destination system pointer of jump to %s is not set!<br>, Venture
QString::arg: Argument missing: Warning! destination system pointer of jump to %s is not set!<br>, Tesla
QString::arg: Argument missing: Warning! destination system pointer of jump to %s is not set!<br>, Dienno
Segmentation fault
The vsmap3d error handler isn't doing the %s substitution in error messages, but that's the least of the issues!

I haven't got the time to navigate to try out the Jump Points in VegaStrike, nor the expertise to read the XML, so perhaps someone with a better grip might check?

Thanks

Jonathan
loki1950
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Re: A fault in the universe?

Post by loki1950 »

Sorry Jno but we don't maintain that wee app but a note to it's author templer666 at his project page as his site gives me a 404 ATM might get a reply :wink:
I have never had a problem with it on either side on the divide :shock:

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Jno
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Re: A fault in the universe?

Post by Jno »

Loki wrote:
Sorry Jno but we don't maintain that wee app
Absolutely. My point is that the error is either in vsmap3d (fails properly to parse a well-formed universe xml) or in the vegastrike data (ill-formed universe xml causes vsmap3d to barf).

I've left a bug report on the vsmap3d bug tracker on SourceForge to complement my posting here; that's my version of a pincer movement :)
loki1950
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Re: A fault in the universe?

Post by loki1950 »

Good point i was not aware that you had posted to templer's sourceforge page 8) it should not be the universe file as it has not changed in a long time.

Enjoy the Choice :)
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Jno
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Re: A fault in the universe?

Post by Jno »

loki1950 wrote: it should not be the universe file as it has not changed in a long time.
No, it appears that milky_way.xml is fine, in as much as I understand the structure at all. I used grep and the totally wonderful KDE Advanced Text Editor (Kate)[1] to check the reciprocity between all the links for each of the systems that vsmap3d complained about in the Baja sector.

For each system that vsmap3d complained about, there is a reciprocal link between its jumps and the jumps of its targets, i.e. there are no one-way jumps. I conclude that it's a vsmap3d problem, and I'm off over there to update the bug tracker.

Jonathan

[1] Kate understands XML markup, does pretty highlighting, and allows you to collapse elements, so it was easy to see what was going on.
loki1950
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Re: A fault in the universe?

Post by loki1950 »

So does gedit :wink: on the Gnome desktop there default text editor while windows side i like notepad++
Could the problem be in your build an other possibility is that the Qt libs have been updated while vsmap3d's source may not be compatible with the new versions though i imaging that API changes should be well documented.

Enjoy the Choice :)
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Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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