First I must say that I'm very impressed by the progress of this project in the last months. Especially the music just rocks
Now to my problem: I have 512MB Ram and the game is unplayable under Windows98 and WindowsXP. The first few minutes of the game everything is fine, but after having played a bit it has to cache to disk every 30 secs or so. The game stands still for up to 15 secs while caching. This especially happens as soon as pirates/enemys show up. This is making me mad especially because I couldn't win a single battle yet because the systems hangs for the period of caching. I've tried all the different memory settings in the setup but it doesn't make any difference. Restarting the game doesn't help either, I have to restart in order to empty the cache again and play a couple of minutes till the cache is full again.
Serious caching problems
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you can download the new weapon_list.xml from the front page if you like --- we're working on fixing the problem the right way (well we have but my bro has to zip it up (again )
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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Something I'd like to throw into this discussion, as I recently had these nasty load pause problems although the new weapon_list.xml solved it, is the factor of drive fragmentation.
Before the new xml file, I managed to halve the duration of these load pauses by a thorough defrag of the drive that my swap file was on and the drive that vegastrike was on.
I think this is certainly worth doing for those having problems.
Russ.
Before the new xml file, I managed to halve the duration of these load pauses by a thorough defrag of the drive that my swap file was on and the drive that vegastrike was on.
I think this is certainly worth doing for those having problems.
Russ.
Life down here is just a strange illusion
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try download factions.xml
download the new factions.xml actually
or the best fix is instead to get the patch to 0.4.1C
we fixed this by hand
or the best fix is instead to get the patch to 0.4.1C
we fixed this by hand