In addition to this bug:
Suppose PC has "defend" mission, attackers appear, protected vessel moves and then attacker designated as mission stage is lost. Then mission is stuck. They don't follow escorted ship and attack again. Sometimes i couldn't find this guy after patrolling the system waypoint-to-waypoint.
Now, it's not quite bug, but it's surely behaviour that doesn't make any sense.
I'd say by definition of "Defend" mission youhave to be concerned with well-being of escorted ship, not with punishing one random attacker. If this freak managed to get more than 300 Mm away from the ship player has to defend, he's not an immediate threat anymore and should be removed from sub-objectives.
Either the goal is to "Defend" ship for some time (much like in escort mission but instead of waypoint ended by timer or rendezvous with next defender), or it's "find who's hunting this guy and crush them". Second is valid in its own right, but then once offender is detected victim should not be an objective anymore, and should need to be named otherwise - e.g. "Counterattack".
"You're defender..."
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"You're defender..."
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Re: "You're defender..."
Good points Turbo Beholder can you think of any other states the mission can logically be in?
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Re: "You're defender..."
I notice this too: https://sourceforge.net/tracker/index.p ... tid=119507Turbo Beholder wrote:In addition to this bug:
Suppose PC has "defend" mission, attackers appear, protected vessel moves and then attacker designated as mission stage is lost. Then mission is stuck. They don't follow escorted ship and attack again. Sometimes i couldn't find this guy after patrolling the system waypoint-to-waypoint.
Now, it's not quite bug, but it's surely behaviour that doesn't make any sense.
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Confound him, too, who in this place set up a sundial, to cut and hack my day so wretchedly into small pieces!" -- Plautus, 200 BC
Confound him, too, who in this place set up a sundial, to cut and hack my day so wretchedly into small pieces!" -- Plautus, 200 BC
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Re: "You're defender..."
Also, in addition to reaction from random encounter guys this can be used for simple form of "protection racket". Bad boys check, see the ship is in company of their own and ignore it.
Only "insurance" variant, i.e. executing agency get paid for mission better, but have to cover costs of any weapon damage protege ship suffer while it under protection. Otherwise there may (or may not) be some bonus if it ends without single scratch.
Well, you fly there, follow it after rendezvous, his random encounters is yours objectives until they flee, then it ends by timer OR rendezvous. What else there can be?loki1950 wrote:can you think of any other states the mission can logically be in?
Only "insurance" variant, i.e. executing agency get paid for mission better, but have to cover costs of any weapon damage protege ship suffer while it under protection. Otherwise there may (or may not) be some bonus if it ends without single scratch.
It's what i linked to. I just think it needs to be resolved on higher level.peter wrote:I notice this too: https://sourceforge.net/tracker/index.p ... tid=119507Turbo Beholder wrote:In addition to this bug:
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