Moin Guru's,
I've switched to SVN/trunk ... and got some new bugs:
- Atlantis does no longer has a green docking square ... but its still possible to dock at 1000km.
- CEPHID SECURITY INITIATIVE spams into news ... 11 postings all dupes.
ciao,Kephra
new bugs in SVN ;)
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- Expert Mercenary
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- Expert Mercenary
- Posts: 988
- Joined: Thu Jun 15, 2006 1:02 am
- Location: Somewhere in the vastness of space
- Contact:
Re: new bugs in SVN ;)
The green docking square is coded somewhere in gfx/ probably in the cockpit.cpp file, not sure though.kraehe wrote:Moin Guru's,
I've switched to SVN/trunk ... and got some new bugs:
- Atlantis does no longer has a green docking square ... but its still possible to dock at 1000km.
- CEPHID SECURITY INITIATIVE spams into news ... 11 postings all dupes.
ciao,Kephra
As for the multiple news spam, this was hopefully fixed in the latest commit, though I didn't test it thoroughly.
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- Explorer
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Re: new bugs in SVN ;)
For me, there are no targeting reticules at all until within so many meters... no docking boxes either. affects everything, ships as well (which is annoying... cant tell where they are until they're in my face)
How did targeting reticules and such get borked anyhow? lol.
Hey is this stuff in vegastrike.config?? Was looking at it, and there area few lines I don't quite understand:
Noticed something that may be doing this... dunno how to fix:
Something changed in cockpit directory. files that were .spr are now .sprite. Also, doesn't this refer to an invalid file? (not seeing the file, and the directory seems wrong too)
/disabled-cpt.cpt/lock.sprite
How did targeting reticules and such get borked anyhow? lol.
Hey is this stuff in vegastrike.config?? Was looking at it, and there area few lines I don't quite understand:
Code: Select all
<section name="hud">
<var name="draw_star_direction" value="false"/>
<var name="draw_radar_blips_behind" value="false"/> <!-- HERE -->
<var name="print_fg_sub_id" value="true"/>
<var name="BlipRangeMaxFade" value="0.4"/> <!-- HERE -->
<var name="draw_weapon_sprite" value="false"/>
<var name="DrawTargettingBoxes" value="true"/>
<var name="drawNavSymbol" value="false"/> <!-- HERE -->
<var name="min_target_box_size" value=".01"/> <!-- HERE -->
<var name="DrawTheirRelationColor" value="true"/>
<var name="drawAllTargetBoxes" value="false"/>
<var name="drawAlwaysITTS" value="false"/> <!-- HERE -->
<var name="radarType" value="WC"/> <!-- HERE -->
<var name="radarRange" value="30000000000"/>
<var name="drawLineToTarget" value="false"/>
<var name="drawLineToTargetsTarget" value="false"/>
<var name="drawLineToITTS" value="false"/>
Something changed in cockpit directory. files that were .spr are now .sprite. Also, doesn't this refer to an invalid file? (not seeing the file, and the directory seems wrong too)
/disabled-cpt.cpt/lock.sprite
Code: Select all
cockpits/disabled/lock.image cockpits/disabled/lock.image
-.1 .13333
-.093 -.636
cockpits/disabled/lock.image