new bugs in SVN ;)

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How do you react on Oswald from CSI ?

I press BACKSPACE and follow his instructions.
2
25%
I press BACKSPACE and follow his instructions.
2
25%
I press \| and SPEC to Serenity.
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25%
I press \| and SPEC to Serenity.
2
25%
I press CR to send him some heat seaker missiles.
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I press CR to send him some heat seaker missiles.
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Total votes: 8

kraehe
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new bugs in SVN ;)

Post by kraehe »

Moin Guru's,

I've switched to SVN/trunk ... and got some new bugs:
- Atlantis does no longer has a green docking square ... but its still possible to dock at 1000km.
- CEPHID SECURITY INITIATIVE spams into news ... 11 postings all dupes.

ciao,Kephra
pyramid
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Re: new bugs in SVN ;)

Post by pyramid »

Thanks. This needs fixing.
pyramid
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Re: new bugs in SVN ;)

Post by pyramid »

kraehe wrote:Moin Guru's,

I've switched to SVN/trunk ... and got some new bugs:
- Atlantis does no longer has a green docking square ... but its still possible to dock at 1000km.
- CEPHID SECURITY INITIATIVE spams into news ... 11 postings all dupes.

ciao,Kephra
The green docking square is coded somewhere in gfx/ probably in the cockpit.cpp file, not sure though.

As for the multiple news spam, this was hopefully fixed in the latest commit, though I didn't test it thoroughly.
Aacron
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Re: new bugs in SVN ;)

Post by Aacron »

For me, there are no targeting reticules at all until within so many meters... no docking boxes either. affects everything, ships as well (which is annoying... cant tell where they are until they're in my face)

How did targeting reticules and such get borked anyhow? lol.

Hey is this stuff in vegastrike.config?? Was looking at it, and there area few lines I don't quite understand:

Code: Select all

<section name="hud">
				<var name="draw_star_direction" value="false"/>
				<var name="draw_radar_blips_behind" value="false"/>     <!-- HERE -->
				<var name="print_fg_sub_id" value="true"/>
				<var name="BlipRangeMaxFade" value="0.4"/>                <!-- HERE -->
				<var name="draw_weapon_sprite" value="false"/>
				<var name="DrawTargettingBoxes" value="true"/>
				<var name="drawNavSymbol" value="false"/>                  <!-- HERE -->
				<var name="min_target_box_size" value=".01"/>            <!-- HERE -->
				<var name="DrawTheirRelationColor" value="true"/>
				<var name="drawAllTargetBoxes" value="false"/>
				<var name="drawAlwaysITTS" value="false"/>                 <!-- HERE -->
				<var name="radarType" value="WC"/>                            <!-- HERE -->
				<var name="radarRange" value="30000000000"/>
				<var name="drawLineToTarget" value="false"/>
				<var name="drawLineToTargetsTarget" value="false"/>
				<var name="drawLineToITTS" value="false"/>
Noticed something that may be doing this... dunno how to fix:

Something changed in cockpit directory. files that were .spr are now .sprite. Also, doesn't this refer to an invalid file? (not seeing the file, and the directory seems wrong too)

/disabled-cpt.cpt/lock.sprite

Code: Select all

cockpits/disabled/lock.image cockpits/disabled/lock.image
-.1 .13333
-.093 -.636 

cockpits/disabled/lock.image
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