VegaStrike 0.5.0 crashing on both Win and Linux

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kalevi
Star Pilot
Star Pilot
Posts: 6
Joined: Tue Nov 04, 2008 11:49 am

VegaStrike 0.5.0 crashing on both Win and Linux

Post by kalevi »

I have inflight crashes on ATI cards regardless of the operating system after a few minutes of gameplay.
ATI Technologies Inc Radeon X1650 Pro (rev 9e), closed source drivers on Ubuntu 8.10, latest ATI drivers on XP sp3.

I have used vegastrike-linux-0.5.0.tar.bz2 on linux and vegastrike-0.5.0.exe on win.

VegaStrike on Ubuntu 8.10 crash info:

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7d558c0 (LWP 5879)]
0xb17af45e in ?? () from /usr/lib/dri/fglrx_dri.so
(gdb) backtrace full
#0  0xb17af45e in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#1  0xb17b1c2e in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#2  0xb17af820 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#3  0xb17941b1 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#4  0xb176cb4f in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#5  0xb17783ff in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#6  0xb1777d16 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#7  0xb17797b2 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#8  0xb173efff in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#9  0xb1633a31 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#10 0xb17230e2 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#11 0xb172360e in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#12 0xb0ee4cc5 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#13 0xb0edfaca in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#14 0xb14b3c31 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#15 0xb148306a in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#16 0xb0fe96d3 in ?? () from /usr/lib/dri/fglrx_dri.so
No symbol table info available.
#17 0x085b5719 in GFXVertexList::Draw ()
No locals.
#18 0x085b539c in GFXVertexList::Draw ()
No locals.
#19 0x08641dab in Mesh::ProcessDrawQueue ()
No locals.
#20 0x0863ebaf in Mesh::ProcessZFarMeshes ()
No locals.
#21 0x085cbb02 in GameStarSystem::Draw ()
No locals.
#22 0x085d36c4 in GameUniverse::StartDraw ()
No locals.
#23 0x085c2761 in main_loop ()
No locals.
#24 0x088651eb in winsys_process_events ()
No locals.
#25 0x088524a8 in GFXLoop ()
No locals.
#26 0x08866e54 in main ()
No locals.
(gdb) 
Last edited by kalevi on Tue Nov 04, 2008 3:44 pm, edited 2 times in total.
kalevi
Star Pilot
Star Pilot
Posts: 6
Joined: Tue Nov 04, 2008 11:49 am

...another one

Post by kalevi »

This happened after pressing J to jump:

Code: Select all

Loading a starsystem
Loading Star System Crucible/Stirling
 Next To: Crucible/Enyo
 Next To: Crucible/Stirling
 Next To: Crucible/Cardell
 Next To: Crucible/17-ar
 Next To: Redemption/Quetal
 Next To: Redemption/Ynyeeldah
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7bd08c0 (LWP 8343)]
0x086c42b9 in AUDAddWatchedPlayed ()
Current language:  auto; currently asm
(gdb) backtrace full
#0  0x086c42b9 in AUDAddWatchedPlayed ()
No locals.
#1  0x086c6b5a in AUDPlay ()
No locals.
#2  0x085c9425 in GameStarSystem::DoJumpingLeaveSightAndSound ()
No locals.
#3  0x08465607 in StarSystem::JumpTo ()
No locals.
#4  0x08301e31 in Unit::jumpReactToCollision ()
No locals.
#5  0x087f3d44 in GamePlanet::reactToCollision ()
No locals.
#6  0x0829fc3b in Unit::Collide ()
No locals.
#7  0x0827419f in CollideChecker<Unit, true>::CheckCollisionsInner ()
No locals.
#8  0x08273eca in CollideChecker<Unit, true>::CheckCollisions ()
No locals.
#9  0x0827194b in CollideMap::CheckCollisions ()
No locals.
#10 0x0829d9ad in Unit::CollideAll ()
No locals.
#11 0x0846318b in StarSystem::UpdateUnitPhysics ()
No locals.
#12 0x08463d71 in StarSystem::Update ()
No locals.
#13 0x085d37cb in GameUniverse::StartDraw ()
No locals.
#14 0x085c2761 in main_loop ()
No locals.
#15 0x088651eb in winsys_process_events ()
No locals.
#16 0x088524a8 in GFXLoop ()
No locals.
#17 0x08866e54 in main ()
No locals.
kalevi
Star Pilot
Star Pilot
Posts: 6
Joined: Tue Nov 04, 2008 11:49 am

... and another one

Post by kalevi »

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7d018c0 (LWP 8046)]
0x086c1e41 in WarpTrail::Draw ()
(gdb) backtrace full
#0  0x086c1e41 in WarpTrail::Draw ()
No locals.
#1  0x086c176e in warptrails::Draw ()
No locals.
#2  0x086c18c2 in WarpTrailDraw ()
No locals.
#3  0x085cba97 in GameStarSystem::Draw ()
No locals.
#4  0x085d36c4 in GameUniverse::StartDraw ()
No locals.
#5  0x085c2761 in main_loop ()
No locals.
#6  0x088651eb in winsys_process_events ()
No locals.
#7  0x088524a8 in GFXLoop ()
No locals.
#8  0x08866e54 in main ()
No locals.
(gdb) 
Am I the only one crashing every minute?
plysovej_kaktus
Just a tourist with a frag'd nav console
Just a tourist with a frag'd nav console
Posts: 3
Joined: Tue Dec 30, 2008 9:15 pm

Re: VegaStrike 0.5.0 crashing on both Win and Linux

Post by plysovej_kaktus »

No, you aren't. Ubuntu 8.10 ATI X1600 mobility, vegastrike 0.5 downloaded from sourceforge ( not ubuntu package cuz, there is 0.4.3 data only ). Game crashes about 15 minutes after start. Starting from gnome-terminal, playing in window mode 32bit no sound, max details. vegastrike.config is not manually changed. I'll try to change settings to fullscreen and get the details lower. While playing, compiz is disabled ( metacity ).
Version 0.5.0 with 0.4.3 data and 0.4.3 music works well, but there is problem with landing on planets ( it takes so long and TimeMult on F9 doesn't work ).

-PK-
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Re: VegaStrike 0.5.0 crashing on both Win and Linux

Post by loki1950 »

Welcome plysovej_kaktus could you redirect the terminal output to a file and post it pls

Code: Select all

vegastrike 1>vsoutput 2>vserr
That way we can find out what the engine thinks it's trying to do when it fails.if that does not reveal the cause we may have to build a new executable with debug symbols so we can get a proper back trace hopefully that wouldn't be necessary.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
plysovej_kaktus
Just a tourist with a frag'd nav console
Just a tourist with a frag'd nav console
Posts: 3
Joined: Tue Dec 30, 2008 9:15 pm

Re: VegaStrike 0.5.0 crashing on both Win and Linux

Post by plysovej_kaktus »

probably shader.. turn them off. On lowest details fullscreen it's without segfault.
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Re: VegaStrike 0.5.0 crashing on both Win and Linux

Post by loki1950 »

Then it maybe ATI's implementation of shaders in there driver or we have to tweak our shaders so they compile and run properly on both Nvidia and ATI GPUs.You can verify that by looking at the beginning of stderr it will report whether the shaders complied if so you should be able to increase the detail level with shader support off.Hopefully we can get the shaders running right on ATI GPUs soon.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
plysovej_kaktus
Just a tourist with a frag'd nav console
Just a tourist with a frag'd nav console
Posts: 3
Joined: Tue Dec 30, 2008 9:15 pm

Re: VegaStrike 0.5.0 crashing on both Win and Linux

Post by plysovej_kaktus »

I've tried to play for 2 hours on highest details without shaders. This is the point. I will try some low shaders. It looks great also without them, only some planets flickers.
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Re: VegaStrike 0.5.0 crashing on both Win and Linux

Post by loki1950 »

Glad for you then but as i said the problem may be the shaders themselves if you feel adventurous then you might try playing with them directly :wink: i believe we only support shader language 2.0 currently there are a few threads related to the nvidia/ati differences.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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