Textures and Bases Gone
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Textures and Bases Gone
IDK if this is a bug but what happened to the texturing on the Schroedinger, Watson, and all the Aeran Ships?
Furthermore, Aeran Bases are just an empty mass of space with ton of turrets... although it does make them a lot easier to dock at
The Commerce Center also Dissapeared (SVN Rev. 12941)
Edit: The Issue with the Aeran Bases has been fixed
Furthermore, Aeran Bases are just an empty mass of space with ton of turrets... although it does make them a lot easier to dock at
The Commerce Center also Dissapeared (SVN Rev. 12941)
Edit: The Issue with the Aeran Bases has been fixed
Last edited by programmerandrew on Fri Nov 21, 2008 1:57 am, edited 1 time in total.
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Re: Textures and Bases Gone
Which graphics card and system are you using? Are you playing from a new or a save game?
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Re: Textures and Bases Gone
Mobile Intel 965 Express Chipset Family w Intel GMA Driver 7.14.10.1437 on both Vista Home Premium SP1 and Windows 7 (Whatever latest seed is)
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Re: Textures and Bases Gone
Indeed, this card seems to not have either enough memory or sufficient texturing units. See also this topic.
And thanks for keeping the Compatibility list up-to-date.
And thanks for keeping the Compatibility list up-to-date.
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Re: Textures and Bases Gone
Really? Texturing worked on 0.5.0...pyramid wrote:Indeed, this card seems to not have either enough memory or sufficient texturing units. See also this topic.
And thanks for keeping the Compatibility list up-to-date.
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Re: Textures and Bases Gone
So maybe it's the effect of techniques and one of the coders should have a look on it.
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Re: Textures and Bases Gone
Would it have anything to do with Cinamut?pyramid wrote:So maybe it's the effect of techniques and one of the coders should have a look on it.
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Re: Textures and Bases Gone
Definitely not, as CineMut is not active in VS the game, since no single unit uses this shader(s) so far.
There are other things that fubared with techniques at this point in time, but as long as klauss is disappeared there's not much point in talking about them.
There are other things that fubared with techniques at this point in time, but as long as klauss is disappeared there's not much point in talking about them.
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Re: Textures and Bases Gone
now it's gotton even worse... all the ships except for a couple of oxes are arrays of static/boxes of color
Here's stderr if it helps
Here's stderr if it helps
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Re: Textures and Bases Gone
The shader compile errors are pointing to graphics card/driver combo not supporting the texturing. It's something the devs should have a look into.
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Re: Textures and Bases Gone
I fixed it by Downgrading to older version of driver....
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Re: Textures and Bases Gone
Good to hear you figure it out. Which is the version that is working. Would be good to update that in the compatibility list.