What is neutral_wh_rgb_stable.png?

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pezz

What is neutral_wh_rgb_stable.png?

Post by pezz »

Hi,

I run vegastrike on Linux, and my problem is that when launching, it shows the window with the nice random poster, and then tries to load an inexistent file "neutral_wh_rgb_stable.png", . After MANY repetitions, I assume it gives up, and goes on loading the rest of the files, and the game starts fine.

Has anyone else encountered this? I did not even mange to find in which part of the code it was trying to load this (I didn't look too much either...)
Any ideas?

I am not running the standard compilation process for linux, but rather a debianised one; I don't believe this should be the source of trouble, though, since all the rest works great (the new release is REALLY nice!)

Thanks,
Itay.

Here's a bit of output:

1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file wh_rgb_stable.png Bind... !!!! Load Success
1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found1.Loading bmp file wh_spec_stable.png Bind... !!!! Load Success
1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png,
.
.
A LOT of this....
.
.
neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found

WARNING: no var named jump_radius_scale in section physics using default: .5
WARNING: no var named density_of_jump_point in section physics using default: .01
hellcatv
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Post by hellcatv »

it's not loading those textures (they're cached)
it's loading the models that use those textures
and there are a LOT of models

it's teh wormhole animation
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
pezz

where and why?

Post by pezz »

But why does it keep trying to load, like a hundred times or more, the same file without success?
Can you at least point out to me where in the code this loading process takes place?

Thanks,
Itay.
hellcatv
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Post by hellcatv »

many frames of the same animation share a png

it happens in bootstrap_draw which is called from Texture::Texture somewhere
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
pezz

hmm....

Post by pezz »

OK, but textures are created all over the place, no?
Where is that particular constructor for that particular file called from?
What I want is to eliminate those calls, or to make them look for a file that exists (what file would be a good replacement, please?), or SOMETHING.

I.
hellcatv
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Post by hellcatv »

It looks for the factionname_texture
then if that fails it finds the texture

that way we can have faction specific textures for stuff
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