Hi,
I run vegastrike on Linux, and my problem is that when launching, it shows the window with the nice random poster, and then tries to load an inexistent file "neutral_wh_rgb_stable.png", . After MANY repetitions, I assume it gives up, and goes on loading the rest of the files, and the game starts fine.
Has anyone else encountered this? I did not even mange to find in which part of the code it was trying to load this (I didn't look too much either...)
Any ideas?
I am not running the standard compilation process for linux, but rather a debianised one; I don't believe this should be the source of trouble, though, since all the rest works great (the new release is REALLY nice!)
Thanks,
Itay.
Here's a bit of output:
1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file wh_rgb_stable.png Bind... !!!! Load Success
1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found1.Loading bmp file wh_spec_stable.png Bind... !!!! Load Success
1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png,
.
.
A LOT of this....
.
.
neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found1.Loading bmp file neutral_wh_rgb_stable.png neutral_wh_rgb_stable.png, not found1.Loading bmp file neutral_wh_spec_stable.png neutral_wh_spec_stable.png, not found
WARNING: no var named jump_radius_scale in section physics using default: .5
WARNING: no var named density_of_jump_point in section physics using default: .01
What is neutral_wh_rgb_stable.png?
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it's not loading those textures (they're cached)
it's loading the models that use those textures
and there are a LOT of models
it's teh wormhole animation
it's loading the models that use those textures
and there are a LOT of models
it's teh wormhole animation
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
where and why?
But why does it keep trying to load, like a hundred times or more, the same file without success?
Can you at least point out to me where in the code this loading process takes place?
Thanks,
Itay.
Can you at least point out to me where in the code this loading process takes place?
Thanks,
Itay.
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many frames of the same animation share a png
it happens in bootstrap_draw which is called from Texture::Texture somewhere
it happens in bootstrap_draw which is called from Texture::Texture somewhere
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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- Developer
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