Nav\Map Screen

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HymenZorg
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Nav\Map Screen

Post by HymenZorg »

Been messing around with this, but have found it to be a little difficult. Other people seem to agree. Thought I'd report this anyway, maybe you guys will find it helpful?

I'm on an iMac on Leopard.

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loki1950
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Post by loki1950 »

It wasn't so bad before the we increased the level of traffic in each system need some way of abstracting the number of flight groups that are displayed to reduce the info overload.

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pyramid
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Post by pyramid »

Latest svn code doesn't show flight groups beyond your own vessel and your target.
Sindwiller
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Post by Sindwiller »

To be honest, the nav/map screen is kind of senseless, because it's so cluttered and unfriendly. :S It'd need refining.
shomke
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Re: Nav\Map Screen

Post by shomke »

I agree, it needs to be refined. For me it is one of the most important problem of this great game !
charlieg
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Re: Nav\Map Screen

Post by charlieg »

There is a 3D navigation tool and an alternative map tool but both are external to the game. Somebody with a bit of motivation needs to take one apart and push or copy the relevant bits of code into VS to replace the current naff 2D navscreen.
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shomke
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Re: Nav\Map Screen

Post by shomke »

Yes, that would be great...
STENDEC
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Re: Nav\Map Screen

Post by STENDEC »

Im struggling with the nav comp as well, it seems to be broken and the graphic looks rough (big bevel) I cant program the nav comp and it dosent remember any edits ive made when i reload. Is there a list of correct names to use when programming it to find planets/installations etc?

It would also really help to have ships annotated somehow in the cockpit hud. All i see atm is empty space and a bunch of dots on my radar, not great for immersion. Could non targeted ships in radar range have a reticule put round them with a small amount of info? Some systems have loads of ships so this wouldnt be possible without some abstraction for large groups, maybe flightgroup reticules.
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