Latest mac SVN won't start

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Phlogios
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Latest mac SVN won't start

Post by Phlogios »

I get a really, REALLY long error string:

Code: Select all

...ror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685: DUMMY has no keyerror in csv, line 1685:  has no keyerror in csv, line 1685: Keep Me As The Last Entry has no keyerror in csv, line 1685:  has no keyCould not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
...
Then, when the window is loaded, and I press Campaign, the program quits unexpectedly, and the terminal says:

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...
</Planet>
</system>

UNIT HAS DIED: wormhole.stable  (file wormhole.stable)
UNIT HAS DIED: wormhole.neutral.stable  (file wormhole.neutral.stable)
Bus error
I updated VS just now, to see if the white-background-problem had been fixed.
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Phlogios
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Post by Phlogios »

*poke*

I want to see the new derivative :(:(:(
"Enjoy the Choice" - A very wise man from Ottawa.
Phlogios
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Post by Phlogios »

I still can't play :(

Does anyone know what the problem is?
"Enjoy the Choice" - A very wise man from Ottawa.
loki1950
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Post by loki1950 »

Looks like any one who knows is on a bit of a vacation :roll: Phlogios hang in there


Enjoy the Choice :)
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ace123
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Post by ace123 »

I suspect some invalid data. Are you running a stock SVN version (no local modifications)? It's possible that a modified version of units.csv conflicted with the stock version.

If you aren't sure, type "svn status -q" and look if there are a lot of changes (especially watch out for any C's since they conflicted and are now corrupt)


For debugging, first of all, make sure you are using Windowed Mode... else it will get stuck in fullscreen after it crashes. Then, run the game using:
gdb ./vegastrike

(this should be inside the directory "VegaStrike.app/Contents/MacOS"

Then, at the (gdb) prompt, type "run".
When it crashes, type "backtrace" and post the output (hopefully it has some useful function names.
Phlogios
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Post by Phlogios »

Thanks ace!

units.csv and modelview were conflicting, so I restored units.csv and it works!
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Phlogios
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Post by Phlogios »

... but the game is still unplayable; It seems it hasn't been compiled since before the texture name changes. The background is white.

:(
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ace123
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Post by ace123 »

Unfortunately the Mac binaries are a bit hard to compile in a cross-platform way... it's supposed to be possible to compile it as a 10.4 universal binary but I haven't figured out how to set that up for all the libraries that VS links to. Hellcat knows how to do this.

But I should at least be able to get a 10.5 Intel binary compiled on my macbook.
Phlogios
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Post by Phlogios »

I need an intel binary for 10.4 :/

MacBook Pro
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ace123
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Post by ace123 »

the mac does seem to have a 10.4u SDK but statically linking libraries is the hard part.

Yeah for the most part 10.5 and 10.4 are pretty compatible because they use the same compiler.

Anyway I'll talk to hellcat to see how easy it is.
Phlogios
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Re: Latest mac SVN won't start

Post by Phlogios »

I just got a new MacBook Pro with the latest OSX, and the white background problem is still there.

You said it wasn't much trouble to compile a new binary for 10.5?

Feel free to use my computer to compile it, if you don't have a mac yourself. Just tell me what to do :)
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