segfault when loading a game after multiplayer

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lee
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Confed Special Operative
Posts: 322
Joined: Sat Aug 21, 2004 2:17 pm

segfault when loading a game after multiplayer

Post by lee »

When trying to load a single player savegame after trying to connect to a server for multiplayer, I'm getting a segfault:


[...]
Loading Star System Magellan/Brahma
Next To: Magellan/Lisacc
Next To: Magellan/Mahrahn
Next To: Magellan/Lisacc
Next To: Magellan/PG197-4Loading active missions True
Segmentation fault


Running in strace:


read(7, 0xbfbc8060, 32) = -1 EAGAIN (Resource temporarily unavailable)
poll([{fd=7, events=POLLIN, revents=POLLIN}], 1, -1) = 1
read(7, "\1\2*\0\0\0\0\0!\0`\2\334+ \10`\267\322\277x\267\322\277"..., 32) = 32
shmdt(0xb16d3000) = 0
shmdt(0xb16d2000) = 0
shutdown(7, 2 /* send and receive */) = 0
close(7) = 0
write(6, "<\5\2\0\0\0@\1+\1\1\0", 12) = 12
read(6, 0xbfbc8060, 32) = -1 EAGAIN (Resource temporarily unavailable)
poll([{fd=6, events=POLLIN, revents=POLLIN}], 1, -1) = 1
read(6, "\1\2\304\0\0\0\0\0!\0`\2\334+ \10`\267\322\277x\267\322"..., 32) = 32
shutdown(6, 2 /* send and receive */) = 0
close(6) = 0
rt_sigaction(SIGSEGV, NULL, {SIG_DFL}, 8) = 0
rt_sigaction(SIGBUS, NULL, {0x8b9da54, [], 0}, 8) = 0
rt_sigaction(SIGBUS, {SIG_DFL}, NULL, 8) = 0
rt_sigaction(SIGFPE, NULL, {0x8b9da54, [], 0}, 8) = 0
rt_sigaction(SIGFPE, {SIG_DFL}, NULL, 8) = 0
rt_sigaction(SIGQUIT, NULL, {0x8b9da54, [], 0}, 8) = 0
rt_sigaction(SIGQUIT, {SIG_DFL}, NULL, 8) = 0
tgkill(14715, 14715, SIGSEGV) = 0
sigreturn() = ? (mask now [])
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++
Process 14715 detached
Debian testing
NVIDIA-Linux-x86-173.08-pkg1.run
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