Old binary on mac and related problems

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Phlogios
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Post by Phlogios »

Wierd bug in multiplayer:
Image

Latest SVN, Mac OS 10.4.11

btw, the Quicksilver can't mount weapons.
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Phlogios
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Post by Phlogios »

OK, this wasn't only multiplayer, singleplayer won't show the background either.
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vodalian
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Post by vodalian »

Phlogios wrote:OK, this wasn't only multiplayer, singleplayer won't show the background either.
I get the same thing in windows.
loki1950
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Post by loki1950 »

Have you tried deleting the generated backgrounds in the .vegastrike folder and starting a new game i have a feeling that this is related to pyramid's grand renaming effort.

Enjoy the Choice :)
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Post by vodalian »

loki1950 wrote:Have you tried deleting the generated backgrounds in the .vegastrike folder and starting a new game i have a feeling that this is related to pyramid's grand renaming effort.

Enjoy the Choice :)
I deleted my entire vegastrike folder and downloaded a completely fresh copy from the svn.
pyramid
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Post by pyramid »

There is no obvious reason backgrounds shouldn't work in single and multiplayer. The white background indicates that textures are not found. As there are no more complaints, I can only suppose that your data and executable versions are not compatible. Which OS version, SVN revision are you using?
Phlogios
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Post by Phlogios »

I just told you :P

Latest SVN, Mac OS 10.4.11
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bgaskey
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Post by bgaskey »

The mac binaries in svn will need to be rebuilt to support the renamed textures.
Phlogios
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Post by Phlogios »

Right. This is fairly easy to do with an Intel mac, right?

I have a source folder somewhere. I think I should update it.

Is compiling as easy as just opening the xcodeproj and building it?
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Post by bgaskey »

nope, the xcode project is several years out of date. its more like:
pop a terminal
cd to the source dir
./bootstrap-sh
./configure --with-alot-of-options-here...
download missing dependancies
reconfigure
make vegastrike

I've gotten it working a few times, but its by no means a walk in the park (and i don't even know how to build a universal binary). If you have more specific questions, check the wiki first, then post of pm me if you can't figure it out.
ace123
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Post by ace123 »

I'll try committing a Intel-compatible binary on my intel mac tomorrow. Not exactly sure how to package this into SVN without losing support for PPC? What do you mac users recommend? Should I rename the executable inside of the ".app" package?

Building 10.2-compatible binaries, on the other hand, apparently involves black magic, as well as taking an incredibly old iBook, and letting it chew through the source code for many hours, hoping it won't get any "internal compile errors".

Why, Apple, Why???
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Post by ace123 »

Phlogios, should I split this topic up into a Mac thread?
Phlogios
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Post by Phlogios »

Sure.
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