Two graphics issue
-
- Trader
- Posts: 16
- Joined: Mon Apr 07, 2008 7:09 pm
- Location: Italy
- Contact:
Two graphics issue
Hi everybody, I attach two graphic issue I have. My graphic card:
- NVIDIA GeForce Go 7900 GS
Thank you. F.
- NVIDIA GeForce Go 7900 GS
Thank you. F.
You do not have the required permissions to view the files attached to this post.
-
- Expert Mercenary
- Posts: 988
- Joined: Thu Jun 15, 2006 1:02 am
- Location: Somewhere in the vastness of space
- Contact:
Re: Two graphics issue
The first artifact is actually programmed noise. I was always wondering what's the idea behind and would support removing that noise. There seems not to be an obvious reason to make gauges appear noisy when paused.
The second artifact is due to renaming of extensions. It is known and will be worked upon.
The second artifact is due to renaming of extensions. It is known and will be worked upon.
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
That noise while paused was present in 0.4.3 as well so it's an old issue.
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
-
- Lead Network Developer
- Posts: 2560
- Joined: Sun Jan 12, 2003 9:13 am
- Location: Palo Alto CA
- Contact:
You shouldn't have seen the sun problem in 0.5.0.
However if you are using Subversion to get the latest version you will indeed see a few white textures around sprites. It has to do with how we are renaming all our texture files.
The static problem I have seen for a while, I don't know why that happens--it seems that slowing time down (to near 0, as when it is paused) would make the static less frequent.
However if you are using Subversion to get the latest version you will indeed see a few white textures around sprites. It has to do with how we are renaming all our texture files.
The static problem I have seen for a while, I don't know why that happens--it seems that slowing time down (to near 0, as when it is paused) would make the static less frequent.
-
- Hunter
- Posts: 81
- Joined: Thu Oct 11, 2007 6:19 pm
- Location: Kelseyville, CA, USA
- Contact:
-
- Lead Network Developer
- Posts: 2560
- Joined: Sun Jan 12, 2003 9:13 am
- Location: Palo Alto CA
- Contact:
-
- Expert Mercenary
- Posts: 988
- Joined: Thu Jun 15, 2006 1:02 am
- Location: Somewhere in the vastness of space
- Contact:
Strangely, the static when paused is actually purposefully coded (cockpit.cpp):
I vote for removing those lines and will do so unless somebody has a good argument explaining this effect. Animating static when the game is paused simply doesn't make sense to me.
As for the white squared suns. Murphy has hit me yesterday. I was flying all over the rlaan space to get a glimpse of the red-squared-artifact-sun. After traversing like 20 systems, still no luck. Maybe I should have chosen a more coreward route.
I'd appreciate somebody posting the system file when the thing happens, so I may reproduce and trace the problem.
EDIT: Forget the last line. I finally found the culprit. It is a missing image. Not sure how it disappeared but I must have deleted it by accident when renaming files. Will be updated in the next 12h.
Code: Select all
void GameCockpit::DrawGauges(Unit * un) {
...
static string gauge_static = vs_config->getVariable("graphics","gauge_static","static.ani");
static Animation vdu_ani(gauge_static.c_str(),true,.1,BILINEAR);
vdu_ani.DrawAsVSSprite(gauges[i]);
As for the white squared suns. Murphy has hit me yesterday. I was flying all over the rlaan space to get a glimpse of the red-squared-artifact-sun. After traversing like 20 systems, still no luck. Maybe I should have chosen a more coreward route.
I'd appreciate somebody posting the system file when the thing happens, so I may reproduce and trace the problem.
EDIT: Forget the last line. I finally found the culprit. It is a missing image. Not sure how it disappeared but I must have deleted it by accident when renaming files. Will be updated in the next 12h.
-
- Explorer
- Posts: 8
- Joined: Tue Sep 06, 2005 11:38 am
Why is the animated static there at all during game play? I mean, I start a new game, with a ship in relatively good repair, and my otherwise decent graphical experience is rendered almost unbearable by this constant flicker on every single sprite in my ui. What purpose can that possibly serve but to make the game unbearable?
I could understand if they flicker when you take damage, that would be nice, but every single sprite flickering constantly is simply annoying to the point it hurts my eyes to play the game.
I could understand if they flicker when you take damage, that would be nice, but every single sprite flickering constantly is simply annoying to the point it hurts my eyes to play the game.
-
- Expert Mercenary
- Posts: 988
- Joined: Thu Jun 15, 2006 1:02 am
- Location: Somewhere in the vastness of space
- Contact:
-
- Trader
- Posts: 29
- Joined: Mon Aug 18, 2008 12:25 am
- Location: Lost on a patrol route...
- Contact: