12032 crash to desktop (Ubuntu 7.10)

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spiffariffic
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12032 crash to desktop (Ubuntu 7.10)

Post by spiffariffic »

As I jumped through a point, game crashed to the desktop before next system was visible. Resolution of display was the same as I ran the game (800x600) not my usual (1280x1024) and mouse was unusable.

Terminal was usable and I restarted the game to the main menu,mouse usable here, then I exit. display still at game resolution, had to reset resolution using OS display settings.

I attached the backtrace it gave me when the game crashed.

As as side note, with all these recent updates it's hard to keep up. But that's a good thing :wink:
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safemode
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Post by safemode »

bunch of nan's and other bugfixes were after your revision, i'm afraid you wont get much help until you retest with something more current, like in the 12053-54 range
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spiffariffic
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Post by spiffariffic »

I kinda figured that.

Updating SVN now.
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safemode
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Post by safemode »

Asking to undock *** glibc detected *** ./vegastrike: double free or corruption (!prev):

interesting. it means an assumption is being made that isn't true, like the existance of a pointer.

the gfx_light functions worry me. I wonder if that has something to do with the light maps. delete your ~/.vegastrike/textures/backgrounds directory, then try again.
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ace123
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Post by ace123 »

Most likely we have memory corruption

I guess that means it's Valgrind time :-)

I've noticed a memory error or two, but only when exiting and rejoining a server.
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