ace123 wrote:I think it's flipped... i.e. you ask the planet if the player is docked
That not's the point (anyway there is no binding like isUndocked). What I was saying is that the property always returns 'FALSE' no matter if I'm docked or not.
What I would expect from a boolean variable is to return:
* isDocked = true, when I am in a station
* isDocked = false, when I have undocked
This however doesn't seem to be the case, at least with planets. Haven't tried on stations, but planets are basically units in the same way as stations are, so the treatment should be equal in this binding.
It's either a problem of the code/python interface (improbable) or a bug in the code itself.