Insystem missions impossible to complete in Cephid 17

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RParhan
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Insystem missions impossible to complete in Cephid 17

Post by RParhan »

Hello, I just installed the beta 0.5.0 last night first of all: Wow nice job on the new planet textures and ships, it all looks a lot better! I love it!
So, I had just accepted an insystem bounty in Cephid 17, and wanted to start off killing some pirates hacked myself a goddard first so I was ready to kill some scum.
Well I launched my ship, and the mission objective said: "Jump to final system: Cephid 17" but I was already in that system... Tried to jump to another system and jump back to Cephid, no change. The mission objective stayed the same...
So.. I was flying around a bit, luckily I found a few pirates atlast and blasted them jumped to some other system, found some luddities blasted them aswell.. and then suddenly I exploded. There where no other ships near that where fighting me nor could I find any reason to why I exploded, was this also a bug??

Keep the good stuff coming, I really like the way it's going now :)
Rien Parhan
()Alf
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Post by ()Alf »

Well I launched my ship, and the mission objective said: "Jump to final system: Cephid 17" but I was already in that system...
That's normal, but in addition there should be some waypoints standing below
Enjoy the Tri p :shock:
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Xante
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Post by Xante »

"Jump to final system: Cephid 17" should be in a light green, so that means that this waypoint has been reached (since you are already in this system :wink: ). The waypoints below, if they are there, should be in a darker green, as to say these waypoint haven't been reached yet (most of time these are Jump-points to pass by. Once reached, it triggers the command for the bounty targets to jump in and then.... rock and roll!!).
RParhan
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Joined: Mon Aug 13, 2007 6:32 pm
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Post by RParhan »

Well.. it was dark green, and there where no waypoints underneath it... If that was the case I would not have posted it as a bug ;)
loki1950
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Post by loki1950 »

If i remember right that has been the behavior since 0.4.3

Enjoy the Choice :)
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