collision detection

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FlyingAce
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collision detection

Post by FlyingAce »

try taking a nova and getting it into one of a confed starfortress's small docking bays. there is enough space, but the nova acts like it has hit a wall. what's with this? is it because of the sheild? if it is then how do u shut down your sheild?
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Post by hellcatv »

if you roll your ship properly (go into f6 view) I think you should be able to see when you're going to collide or not...the docking port is narrow

could be the new nova is too big to fit in--the old one did...only tested with the old
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FlyingAce
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Post by FlyingAce »

I did check and there is more than enough room, however when I go in the sheilds light up and it flys back.

(I'm having the same problem with my destroyer, however I can get my fighter I made through if I go very slow.) (technique does not work on starfortress)
bobdickgus
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Post by bobdickgus »

What about the large cargo ship, docking that is a PITA, especially if its a moving ship with docking ports on the sides.
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Post by pontiac »

bobdickgus wrote:What about the large cargo ship, docking that is a PITA, especially if its a moving ship with docking ports on the sides.
That's not the problem. (just press [HOME] and [BACKSPACE] to equal speed)
But if the docking clamps are not reachable for even a small ship, because of its shield/mesh/whatever , that's a really bad handicap.
And for larger ships there should be at least one very big docking port on one of the other points of the base/capship/...

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