Hi all,
I'm not entirely sure whether or not this is a bug, although I can't think of anything else that may be causing it in-game, so here goes. Using version 0.5.0, currently in Cephid 17, I have a fully-working jump drive and yet whenever I get to any jump points, the LED saying I can jump doesn't activate and pressing the J key doesn't allow me to jump. I've previously been hopping around several systems and I haven't engaged in any combat or collided with anything, so I know it can't be damage. The energy indicator bars (for lack of a better term) are also full at the time of reaching the jump point. Is this a bug or something I'm doing wrong? Bearing in mind I haven't hacked or modified my save game in any way.
Regards,
Ben.
Jump drive not working all of a sudden?
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two quick things to check first --
1) do you have an FTL capacitor installed?
2) are SPEC and autopilot deactivated at the time jumping is being attempted?
if that doesn't fix things up, we'll want to take a look at the saved definition of your ship (data/.vegastrike/serialized_xml folder/<name-of-save>/<type-of-ship>.csv) so that we can figure out if anything has gone odd.
1) do you have an FTL capacitor installed?
2) are SPEC and autopilot deactivated at the time jumping is being attempted?
if that doesn't fix things up, we'll want to take a look at the saved definition of your ship (data/.vegastrike/serialized_xml folder/<name-of-save>/<type-of-ship>.csv) so that we can figure out if anything has gone odd.
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- Explorer
- Posts: 10
- Joined: Wed Oct 24, 2007 7:52 pm
-
- Minister of Information
- Posts: 1895
- Joined: Fri Jan 31, 2003 9:40 pm
- Location: The land of tenure (and diaper changes)