Looking for a good Goddard build
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- Star Pilot
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Looking for a good Goddard build
New to the game of about 2 weeks and i've managed to come across a MilSpec Goddard which i really dig. i'm looking to pick up a non-MilSpec Goddard so that i can have more options (milspec seems really limited in what i can throw on it). i'm not entirely framiliar with all the functions of the game yet and was wondering what weapons and upgrades i ought to throw on the thing. from what i've read, this seems to be one of the most versitile ships. Thanks for the input.
-Dobbin
-Dobbin
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- The Shepherd
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Welcome Dobbin sorry but if i remember the correctly there is no civiie version of the Goddard as for your load out there are quite a threads with discussions in that vein.
Enjoy the Choice
Enjoy the Choice
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- The Shepherd
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Yes there is but it is hopelessly out of date http://vegastrike.sourceforge.net/wiki/Database feel free to update it if you a so inclined and with the new release we are working on ATM even more so
Enjoy the Choice
Enjoy the Choice
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- Confed Special Operative
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I know this is kind of off-topic to this discussion, but could I have permission to upload pictures of certain spaceships on the Vega Wiki?loki1950 wrote:Yes there is but it is hopelessly out of date http://vegastrike.sourceforge.net/wiki/Database feel free to update it if you a so inclined and with the new release we are working on ATM even more so
Enjoy the Choice
Because as I have noticed, a LOT have no pictures yet.
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- The Shepherd
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Your normal permissions should be enough to post pictures to the Wiki you may have to link to a hosting site like photobucket though.
Enjoy the Choice
Enjoy the Choice
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- Confed Special Operative
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loki1950 wrote:Your normal permissions should be enough to post pictures to the Wiki you may have to link to a hosting site like photobucket though.
Enjoy the Choice
Ah, right. Well thanks for the confirmation.
If I'm not busy Gaming, modding or something else involving Computers... I shall get started tomorrow! (29th)
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- Explorer
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I just pimped mine with the best stuff I could get. With one exception -- I didn't get the second hull. I think I got either the ablative or the sublimative (whichever is better) because I didn't want to add so much mass to the already sluggish Goddard. Also, I replaced the laser beams with ion beams. The increased beam stability probably makes up for the higher range attuention.
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- Atmospheric Pilot
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Help please!
Can anyone tell me where to buy the Goddard? I can't find it!
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- Hunter
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Wohoo zombified thread!
Does it craves brains?
And you should be able to find Goddrds at most fighter barracks and star fortresses.
Does it craves brains?
And you should be able to find Goddrds at most fighter barracks and star fortresses.
The Twitching Pattern - http://www.last.fm/music/The+Twitching+Pattern
Have a listen.
Have a listen.
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- The Shepherd
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Welcome LordofKaaos you can usually find them at starbases,factories, Trantor class planets and lots of other places.
Enjoy the Choice
Enjoy the Choice
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It probably depends on what you're trying to kill. e.g. hunting one capship, or fending off lots of fighters.getmoreatp wrote:What would the best weapons be for the Goddard?
And it depends on how you want to fight, too. short range or long range...
I hope VS is complex enough that there isn't a simple best (for all situations) choice.
On my Pacifier, I'm doing pretty well with a Hephaestos cannon, a Shield Breaker, a rapid fire microwave beam, an Arc Device (which might or might not actually be doing anything), and a pair of pugilists. I have torpedoes on at least on heavy missile mount. (Easiest million buck I ever made: fire one torpedo at an Rlaan capship. One-shotted it, and only put my relations with rlaan_civilian down to 80.) Now I'm carrying an Aera advanced torp, which does a million MJ phase damage . If I ever get into trouble with a capship, I can probably get out again.
I haven't given my pacifier much combat testing since getting some "shady mechanic" upgrades, e.g. to turning rate. That's where a pacifier really falls down, e.g. relative to an Admonisher. Admonishers have a few less missile mounts, but they're faster.
Of course, I have a heavy tractor on one of my special-missile mounts. (I didn't think any missiles were special enough to be worth having...) With 1000m^3 of cargo space, you can scoop up some valuable goodies. e.g. construction vehicles, worth 100000 per cargo unit. Nice bonus to a bounty mission. (On my Rlaan bounty mission, the ship coughed up an Automated Factory, but of course my hold was an order of magnitude too small. It sucks seeing 33mil$ slip through your fingers like that...) I wish I could have towed it somewhere with my tractor. Maybe I'll pretend I did, and add some credits to my save file.
"The gods confound the man who first found out how to distinguish the hours!
Confound him, too, who in this place set up a sundial, to cut and hack my day so wretchedly into small pieces!" -- Plautus, 200 BC
Confound him, too, who in this place set up a sundial, to cut and hack my day so wretchedly into small pieces!" -- Plautus, 200 BC
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- Merchant
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- The Shepherd
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Yep there is a HUD indicator right up there with the rest of your weapons
Enjoy the Choice
Enjoy the Choice
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- The Shepherd
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How do they show up at the upgrade shop if they are in yellow or orange they are damaged try a repair on each separately you would have to do that anyway if you want to sell them or replace.
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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Once turrets get destroyed, they are permanently destroyed and cannot be sold, repaired, etc. This is a bug. At least it was a few months ago. I don't remember it being fixed. Maybe a bug forum thread is in order, except I think ace said he was going to do some work with subunits for multiplayer anyway so that may change it.
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