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The Money Hack Hasn't Worked.

Posted: Thu Jul 12, 2007 4:30 pm
by Dark-Blood-Hound
I don't know if this is allowed, but how do you do the money hack?

Posted: Thu Jul 12, 2007 4:46 pm
by mortaneous
Open your save file in a text editor, then look at the first line.
There should be a number surrounded by carets (^) like this ^2340.831934^ fairly near the beginning. That's your money. I forget what the max value is, but a few hundred million is enough for whatever you want.
Edit the number, save the file, then start Vegastrike and you should be rich.

Posted: Sat Jul 14, 2007 3:50 pm
by Dark-Blood-Hound
mortaneous wrote:Open your save file in a text editor, then look at the first line.
There should be a number surrounded by carets (^) like this ^2340.831934^ fairly near the beginning. That's your money. I forget what the max value is, but a few hundred million is enough for whatever you want.
Edit the number, save the file, then start Vegastrike and you should be rich.

Thankyou soooooo much! I have been wanting to know how to do this in ages..

Posted: Sun Jul 15, 2007 10:32 am
by Dark-Blood-Hound
Oh damn, I can't find my saved file. Which folder is it located?

Posted: Sun Jul 15, 2007 12:54 pm
by Halleck
Usually /vegastrikedir/.vegastrike/ on windows and ~/.vegastrike on unix.
But see the recent threads on vista for errata.

Posted: Sun Jul 15, 2007 3:16 pm
by Dark-Blood-Hound
Halleck wrote:Usually /vegastrikedir/.vegastrike/ on windows and ~/.vegastrike on unix.
But see the recent threads on vista for errata.

I'm using Vista and XP on the same computer at the same time, but my Vegastrike is on XP. ;)

Posted: Sun Jul 15, 2007 4:27 pm
by loki1950
In the folder that you installed vegastrike to ther should be a folder called .vegastrike inside there an other six folders one of which is save your ship is in serialized_xml in a folder with your save game name.if this doesn't work there is always the find file functions look for what you called it :wink:

Enjoy the Choice :)

Posted: Mon Jul 16, 2007 7:02 pm
by Dark-Blood-Hound
loki1950 wrote:In the folder that you installed vegastrike to ther should be a folder called .vegastrike inside there an other six folders one of which is save your ship is in serialized_xml in a folder with your save game name.if this doesn't work there is always the find file functions look for what you called it :wink:

Enjoy the Choice :)

Yes, Ive found it. :D


Now I have like 99,000,000 or something like that.. :S

Posted: Wed Aug 01, 2007 3:19 pm
by Blazer X
I have an Intel iMac and i cant find the save file anywhere, can you help me out?

Posted: Wed Aug 01, 2007 4:06 pm
by loki1950
#Blazer X first a disclaimer i don't use a Mac but the save files are in a hidden folder in your home folder it is called .vegastrike the dot is what makes it hidden since i don't use a Mac that's about all i know but IIRC there is a thread around with a better description try the search function you may get lucky.

Enjoy the Choice :)

Posted: Wed Aug 01, 2007 4:21 pm
by Blazer X
I can get to the ".vegastrike043" folder but i cant find the name of the file (username) anywhere.

Posted: Wed Aug 01, 2007 5:35 pm
by Blazer X
Nvm, i found it. thx for your help.

Posted: Sat Aug 04, 2007 10:42 am
by Dark-Blood-Hound
I'm sooo forgetfull, can anyone provide me with the code for a Goddard which I'll get when I start off new again...?

Posted: Sat Aug 04, 2007 3:05 pm
by Blazer X
I think it was Goddard.begin but i'm not entirely sure.

Posted: Sat Aug 04, 2007 3:14 pm
by Miramor
It's Goddard.milspec for a milspec model, Goddard.blank for a stock model. There's no such thing as a beginning Goddard. :)

Posted: Sun Aug 05, 2007 12:27 pm
by Dark-Blood-Hound
Miramor wrote:It's Goddard.milspec for a milspec model, Goddard.blank for a stock model. There's no such thing as a beginning Goddard. :)

Ok, thanks sooo much! I'll try it when I go back home on sunday... :D

Posted: Mon Aug 06, 2007 3:01 pm
by Dark-Blood-Hound
Miramor wrote:It's Goddard.milspec for a milspec model, Goddard.blank for a stock model. There's no such thing as a beginning Goddard. :)

Erm.... These must be wrong. I tried them on a new saved game, and the same thing happened as before...

My ship was invisible, and targeted planets dissapeared. (Basecly the save is screwed). -_-

Posted: Mon Aug 06, 2007 6:12 pm
by Jeff2121
This is what happens when you mess around with the save-game. Your screwed. :wink:

Posted: Mon Aug 06, 2007 10:40 pm
by Halleck

Code: Select all

cut --delim=, -f1 < units/units.csv|grep Goddard
Goddard
Goddard.blank
Goddard.milspec
This is what I get for the names of the Goddards in units.csv... you could run the same (unix) command on the units.csv from 0.4.3.

Here, I'll do it on my archived vegastrike 0.4.3:

Code: Select all

cut --delim=, -f1 < units/units.csv|grep goddard
goddard.template
goddard.blank
goddard
So if you're using 0.4.3 you have to use a lowercase name. Also, there doesn't seem to be a milspec (but there is a .template which has since been deprecated, safe to ignore it.) Other than that it looks the same. You probably want the regular "goddard".

Posted: Tue Aug 07, 2007 11:06 am
by Dark-Blood-Hound
Jeff2121 wrote:This is what happens when you mess around with the save-game. Your screwed. :wink:

Not exactly FULLY Screwed, I tested it out on a new save game, not my proper save game.. So no harm done. ;)





(PS: Thanks Halleck)

Posted: Thu Sep 06, 2007 6:21 pm
by FeDuS
Hello there, im new to this game... and i can tell you taht is an awesome game.
I was reading several forum threads, and there are many people asking about "tweakin money" i looked on the save file and as everyone says is located between te "^" . But i noticed that the number there does not match te amount of money that i have on the game. To put it clearly, in the text file appears as 6092.xxxxx (something like that) and on the game you can see 13500. I dont want to screw up things, so maybe anyone can tell me what are the values mean.
I can tell (by logic standard system) that if 6092.xxx is equals 13500, then i can construt a rule of
13500 ------------------- 6092.xxxxx
9000000----------------- X

so take 9000000 multiplied by 6092.xxxx an then divide the result by 13500.

But theres a chance of the code to not obey standard mathematic rule so, i can screw up things badly. That was why i ask that.

I know that looks like riddles, but my english isnt so good. i apologize if i made it barely understandable.

Anotehr Question... can i tweak the save file to start with a Kafka or a Plowshare?

Sorry for the inconvenience.
Best regards to all!

Posted: Thu Sep 06, 2007 9:06 pm
by ace123
Sounds to me like you are looking at the wrong file.
If you edit your actual saved game you should see 13500.0 credits (when did you save?).

It's the first number, on the first line of the file, right after your star system.

In addition, your ship is right next to it. If you want to change the ship you are flying, open up the units.csv file in a Spreadsheet program (MS Excel is okay to view it, but Excel might corrupt the file upon saving).
Then, use the exact name that's in the first ("Key") column (same capitalization).

But I strongly recommend keeping a backup of any files you change at all, as far too many people have lost their saved games by making a mistake when editing them.

Posted: Thu Sep 06, 2007 9:18 pm
by FeDuS
Thnx ace123!

i will look on to units.csv to get some ship, any soft besides ecxel to open it and get the file intact (not corrupted). I always made backup files before editing :wink: . So the number is the same as appears in the game, i dont know why then showed like 6092.xxx but its ok. I´ve already modified it. and it wrorks good....
Well i need a new ship now, some smartass blow me ship in pieces.
So the units.cvs hint is very useful!
some more questions...
1) when i hit the "a" key... the space ship goes into hyperspace, but sometimes i hit the "a" key and nothing happens. Why is that?
2) If i edit the save file to change my ship, can i select any other ship that appears on units.cvs?

Thnx for taking you time ace123
Best Regards!

Posted: Thu Sep 06, 2007 10:18 pm
by loki1950
Welcome FeDuS careful with the save of units.csv if you are using Exeel it has a habit of converting things to M$ format we have a tool that was custom built for us http://vegastrike.sourceforge.net/forum ... php?t=7143 now your game play questions, the SPEC drive "a" is effected by gravity wells so in one it takes forever to move around :wink: and yes any ship avoid the template ones as mentioned earlier in this thread that as you will find the capital ships handle like bricks :wink:

Enjoy the Choice :)

Posted: Thu Sep 06, 2007 10:44 pm
by FeDuS
I truly apreciate all the support given!
Want to Thnx for the replies. I was thinking on help on developing, I can draw a little :wink: . I do no know about programming, but i have others skills....and of course i love testing. So im foward to look into the forum if anyone needs a hand.
By the way, all of you who put their little grain of sand here, you´ve made an awesome forum here! Congrats on your succes.

Im going now... i have some Space jerks to take down.

Best Regards!