Nearest Hostile Key / Turrets in Current SVN

Post your best tactics and strategies for getting the big bux in Vega Strike
Post Reply
imacca
Merchant
Merchant
Posts: 44
Joined: Tue Oct 24, 2006 4:48 am
Location: Perth W.A.

Nearest Hostile Key / Turrets in Current SVN

Post by imacca »

Hi all! I inserted the line:

<bind key="r" modifier="none" command="NearestHostileTargetKey"/>

into the bindings section of the vegastrike.config file in the current SVN version i am playing. Saw this suggested in another posting but can't remember which thread or the author. Anyhow, worked a treat. Got into a melee with 27 Arean Merchant Marine fighters and an Arean Clydsdale and could actually find the ones that were getting behind and to the sides of my Milspec Goddard. Was really useful and gave the nearest one every time.

Was wondering about turrets? A PD Long is a wunderful device, however having started with Privateer Remake i do kind of miss the "fire at anything hostile" function that had. Think this was termed "fire at will".

Wouldnt use it all the time, especially in the current, rather crowded SVN, but seems a reasonable function to include in the turret AI. Any chance that it is actually in there but like Nearest Hostile, has no current key binding?? Would love to know the command to specify to try it out if poss.

Game shapes up really well so far guys. Well done.
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

the turret AI is toggled on with "o" been there for a long time thing is that tuurets themselves may be broken see http://vegastrike.sourceforge.net/forum ... php?t=7628 for details

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
imacca
Merchant
Merchant
Posts: 44
Joined: Tue Oct 24, 2006 4:48 am
Location: Perth W.A.

Turret fire at will

Post by imacca »

From the config file it seems that "O" (capital O, not zero) should set the turret to fire at will. Have not had a lot of success with this. Is it broken??
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

have you tried toggleing the turret AI with "o" then turnig on fire at will with "O"

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
mortaneous
Bounty Hunter
Bounty Hunter
Posts: 164
Joined: Tue Jul 11, 2006 6:20 pm
Location: Some small planet, Parallel Earth, Resources Negligeble
Contact:

Post by mortaneous »

<complete aside from fire-at-will/do turrets even work> It'd be nice if the turrets had an indicator for AI On/Off... it's tough to tell what state they're in currently. </aside>
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

there is an audible indacator when you toggle it on and off i remember toggleing it when ever i changed target.been awile and i've got 10 versions to go through to see if i can find if turrets are broken or not :lol: which are on my XP install i'am in my linux install ATM.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
rrogers40
Trader
Trader
Posts: 21
Joined: Sun Dec 17, 2006 4:43 am

Post by rrogers40 »

mortaneous wrote:<complete aside from fire-at-will/do turrets even work> It'd be nice if the turrets had an indicator for AI On/Off... it's tough to tell what state they're in currently. </aside>
And something that shows if the ship is cloaked or uncloaked.
Plant Corn, Get Corn
mortaneous
Bounty Hunter
Bounty Hunter
Posts: 164
Joined: Tue Jul 11, 2006 6:20 pm
Location: Some small planet, Parallel Earth, Resources Negligeble
Contact:

Post by mortaneous »

I thought there was already an indicator light in the hud for cloaking like there is for ECM... at least that's what I thought, never used cloaking myself, so I'm not sure.
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

have you tried having a look at the left VDU "m" the i have noticed that ECM is shown as on with a green animation so the cloak may also have an indicator as mortaneous said i don't use it.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Brulen
Atmospheric Pilot
Atmospheric Pilot
Posts: 1
Joined: Mon Dec 18, 2006 7:35 pm

Post by Brulen »

I tested my turrets AI out for the first time, and found that there is no sound when they turn on or no indicator and I think that would be nice. I checked every screen and even switched between the turrets I have in place. But I did note that if you hit F6 and activate the AI the turrets will spin as they scan I would presume. Lastly I preformed a drive-by on a Aera Agesipolis not that that was any feet in itself but the AI worked.
Post Reply