The Guide to Hacking Saved files & Ships

Post your best tactics and strategies for getting the big bux in Vega Strike
Munno
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The Guide to Hacking Saved files & Ships

Post by Munno »

Hello Vega Strike!

I am back from my year-long vacation from this game, and I'm back with the intention of turning this into a fully-fledged, in depth guide! Hopefully I can even add a full ships list.

Code: Select all

To Do:
 - Upload the .pdf version and work from there
 - Kredit amazing guy who updated that for me
 - Buy some more internet so I can actually download the damn game
If any mac, linux etc. user would send me the location of their saved file, it would be much appreciated.

Much love to this excellent game, its amazing community and my slow internet keeping me from playing it.
Hacking_Vega_Strike.pdf
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Last edited by Munno on Sun Mar 18, 2012 10:22 pm, edited 3 times in total.
Much love shall be extended to this excellent game and it's amazing community.

Munno's (outdated) guide to hacking VegaStrike Saved files!

There is no such thing as IRL, there is only AFK. In my case, year long AFKs.
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Do not walk behind me for I will not lead.
Do not walk beside me, either. Just stay the hell out of my way!" - Stark
Gungnir
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Re: The Guide to Hacking Saved files & Ships

Post by Gungnir »

Very nice, this'll help a lot of people. You should add how to get to the save file on all operating systems; for Mac it's:

(disk)>Users>(user)>.vegastrike-0.5.0>saves>(savefile)
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Munno
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Re: The Guide to Hacking Saved files & Ships

Post by Munno »

Thanks! I added the Mac bit. If anybody can't see it for any reason, tell me and I'll put it in another format so you can. Please comment on it!!!!!!!!
Hacking Vega Strike.doc
COMMENT!!!!!

EDIT: I made the font smaller so it fits nicely on the 1 page limit. How small will this become? COMMENT!!!!!
Much love shall be extended to this excellent game and it's amazing community.

Munno's (outdated) guide to hacking VegaStrike Saved files!

There is no such thing as IRL, there is only AFK. In my case, year long AFKs.
"Do not walk in front of me for I will not follow.
Do not walk behind me for I will not lead.
Do not walk beside me, either. Just stay the hell out of my way!" - Stark
Gungnir
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Re: The Guide to Hacking Saved files & Ships

Post by Gungnir »

Munno wrote:Thanks! I added the Mac bit.
Thanks, this is going to be a great resource. Someone familiar with Linux needs to post the filepath for some common distros.
~Gungnir
segfault wrote:if I was actually in space I'd totally be throwing on autopilot and relaxing in the back during the trip, sipping space wine and listening (rlaan?) jazz.
Rig: i5 2500k @ 5ghz, 2x OCZ Agility 3 120gb SSD boot drives, AMD Radeon HD 7950 @ 1100/1575 (Catalyst 12.1 Linux and 12.3 Windows), dual-boot Fedora 16 KDE and Windows 7 Pro
CLoneWolf
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Re: The Guide to Hacking Saved files & Ships

Post by CLoneWolf »

Linux? ~/.vegastrike-0.5.0
(just ~/.vegastrike for the SVN version)

I don't expect it to be distro-dependent, as the folder is created by the executable on the first (for each user) run, and I see no reason for any distro to patch the executable and change that behaviour, even if just to change the folder name, as it actually happens between stable and SVN (but still, a matter of VS versions, not Linux distros).

BTW: ~ is an alias for the home folder of the current user: /home/(user)
SpaceRacer77
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Re: The Guide to Hacking Saved files & Ships

Post by SpaceRacer77 »

This doesn't appear to work anymore, when I go to the file you specify it doesn't have anything in it, it just says default_savegame.

Is their any other way to hack the file?
CLoneWolf
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Re: The Guide to Hacking Saved files & Ships

Post by CLoneWolf »

What operating system are you on? If you're using a modern Windows and a user with no administrative privileges, you'll find a subfolder in your user profile tree, "Application Data/Vegastrike" being a feasible candidate.
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Re: The Guide to Hacking Saved files & Ships

Post by SpaceRacer77 »

I'm using Windows 7, and I do have administrative privileges. I can't seem to find the "AppData" folder.
CLoneWolf
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Re: The Guide to Hacking Saved files & Ships

Post by CLoneWolf »

This thread shows quite a few interesting things about the issue; general info, things to check...
It was the very first result searching for "windows 7" "application data" folder on a certain enggggggine :mrgreen:
SpaceRacer77
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Re: The Guide to Hacking Saved files & Ships

Post by SpaceRacer77 »

I found it, but this time all it says is New_Game. :(

Does this mean the game has been updated to be un-hack-able?
CLoneWolf
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Re: The Guide to Hacking Saved files & Ships

Post by CLoneWolf »

Hack-proof savegame? Not that I know of, but... have you ever actively saved the game from the menu itself (giving it a custom name of your choice) or do you just rely on the automatic save the game does by itself periodically and at game quit? If you have, when you launch the game and go to the load menu, do you see all the games you saved, each with the name you gave it?

If they're there, then you're just looking at the "wrong" folder, wrong as in the one created by the setup (usually in a system-wide location if allowed), which is not necessarily the runtime one (often tied to the current user).

Take a shortcut in that case: save a game with a very unique name, like, um... WoohooLotsaCash :mrgreen: and issue a search on your disk for that folder, making sure your search will also peek into eventually hidden/system folders; you should find a folder with exactly that name, its parent is the root of all saves.
SpaceRacer77
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Re: The Guide to Hacking Saved files & Ships

Post by SpaceRacer77 »

Ok I finally found it! It was under "AppData\Local\VirtualStore\Program Files\Vega Strike\Vegastrike-0.5.0\.vegastrike-0.5.0\save" anyway thanks for all the help. :)
EatMyDst
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Re: The Guide to Hacking Saved files & Ships

Post by EatMyDst »

I used this to get my Plowshare back after my save data went nuts. Thanks! :D
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Re: The Guide to Hacking Saved files & Ships

Post by eracc »

Hmmm, I tried to upload an updated PDF version of this hacking guide and got the message: "Sorry, the board attachment quota has been reached." I guess the board administrators need to take care of that.

So, I put the PDF version up on my web site here: http://www.eracc.com/other/pdf/Hacking_Vega_Strike.pdf
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EatMyDst
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Re: The Guide to Hacking Saved files & Ships

Post by EatMyDst »

Does anyone know where the code for a comerce center is? Because I kinda ran my clydesdale into the old one. :oops:
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Re: The Guide to Hacking Saved files & Ships

Post by pyramid »

The guide was committed to svn.
EatMyDst
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Re: The Guide to Hacking Saved files & Ships

Post by EatMyDst »

What does that mean?
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Re: The Guide to Hacking Saved files & Ships

Post by eracc »

That means the guide is in the development system tree and will be included in downloads of the development version if one wants to compile Vega Strike oneself. It may, or may not, be included in releases provided by various Linux distributions or binary releases for Microsoft and Apple systems.

Edit: it is here: http://vegastrike.svn.sourceforge.net/v ... mentation/
http://www.eracc.com/ - Linux, Unix, eComStation (Get rid of proprietary Microsoft and Apple!)
Custom Built, Preloaded PCs, Workstations and Servers - Business, Home and Gamer systems
My custom built Linux Gamer/Personal/Business box: Mageia Linux on - ASUS M4A78, 4GB RAM (Linux "sees" 3.2 GB with a 32-bit kernel), AMD Phenom Quad-core @ 2.6GHz, Radeon X1650 Pro PCIe, "sda" 250GB WD2500AAKS-0, "sdb" 150GB WD1500ADFD-0 (Raptor), "sdc" 150GB WD1500ADFD-0 (Raptor), "sdd" 500GB ST3500418AS, "xfs" file system on all but the / partition which is using "ext4".
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Re: The Guide to Hacking Saved files & Ships

Post by charlieg »

Wouldn't a better place for this be the wiki? Jus' sayin'.
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Re: The Guide to Hacking Saved files & Ships

Post by klauss »

Better than SVN where it can be versioned?
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Re: The Guide to Hacking Saved files & Ships

Post by charlieg »

klauss wrote:Better than SVN where it can be versioned?
...which could, arguably, apply to all documentation i.e. most of the wiki content.
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Re: The Guide to Hacking Saved files & Ships

Post by klauss »

Well, yes... wiki is community-editable, SVN is developer-editable.

I actually am not sure which is better for the guide.

So... whatever works ;)
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Re: The Guide to Hacking Saved files & Ships

Post by pyramid »

Ideally, guides should be edited on the wiki.

This does not impede including in the distribution documents that were posted in the forums.

:|
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Re: The Guide to Hacking Saved files & Ships

Post by charlieg »

Ideally the wiki should be versioned in line with the codebase i.e. in SVN. Sadly, we can't always have what we want.

:D
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Re: The Guide to Hacking Saved files & Ships

Post by pyramid »

The wiki is versioned. Just clock on the "history" button on the top of each page and you can compare versions or do other operations, which I disknow.
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