I just started again, after a year or so, to play Vega Strike. Downloaded the SVN version and found it great.
I was just wandering if there could be a sense in hacking the mass of the ships in the units.csv file as suggested herehttp://vegastrike.sourceforge.net/forum ... 19&t=13237, I'll try to put base mass for LLama to 1000 and the Plowshare to 5000 but maybe I should make a general change. Are all the ships underestimated in the mass category? And if I change the Mass, should I change Moment of Inertia too (well, I think I should, if my phisics knowledge has not gone totally away...)?
Ships base mass
Post your best tactics and strategies for getting the big bux in Vega Strike
Jump to
- Help requests
- ↳ User Help
- ↳ Compiling Problems [paste config.log]
- ↳ Contributor Help & Internal How-Tos
- ↳ Website Support & Discussion
- Vega Strike
- ↳ Bug Triage
- ↳ Engine Development
- ↳ Coding
- ↳ Scripting
- ↳ Data
- ↳ Tools & Utilities
- ↳ Feature Requests
- ↳ Vega Ogre Port
- ↳ Content Development
- ↳ Content Vetting
- ↳ Music and Sound
- ↳ Modding Engine Room
- ↳ Vega Strike Canon
- ↳ Gameplay Tactics
- ↳ Vega Strike Online
- ↳ Vega Strike Online
- ↳ Translations and Internationalization Issues
- ↳ Translation Support Infrastructure
- ↳ French Translation
- ↳ Spanish Translation
- Mods for Vegastrike (grouped by setting)
- ↳ General Modding
- ↳ Wing Commander Universe
- ↳ PiArmada
- ↳ Privateer Universe
- ↳ Privateer Remake
- ↳ Privateer Gemini Gold
- ↳ Privateer Parallel Universe
- ↳ Star Trek Universe
- ↳ Vega Strike Universe
- ↳ Star Wars Universe
- ↳ Babylon 5 Universe
- The Wild, Wild Rest
- ↳ Off Topic
- ↳ A Funny Thing Happened on the Way to the Commerce Center