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Re: The ultimate guide to Vega Strike economy

Posted: Thu Nov 12, 2009 1:29 pm
by athomic1
redpirate37 wrote:...so when hit the afterburner i found myself in an Ox flying 850000 K away from planet and it took 1 hour to reduce the speed :wink:
You know, there's funky maneuver I heard about the other day. I think they called it... a "One-Eighty"? :mrgreen:

Re: The ultimate guide to Vega Strike economy

Posted: Fri May 20, 2011 1:09 pm
by aynonymous
a useful exploit i've always used to completly fill my lamas and plowshares porn to take serenity or metals for atlantis, is that if you buy it, save game, sell it back to your supplier, and then reload your save file without quiting, the amount in your hold should match whats in the shop. yeah i like to think that mines wouldd produce more stuff, but i still haven't learn't how to edit how well stocked the bases/planets are with the cargo i like to buy them. also a good idea is to take heavier cargo to planets, that way you don't worry the lost manuvablity forcing a deadly collision with a base.

Re: The ultimate guide to Vega Strike economy

Posted: Sat May 21, 2011 2:29 pm
by echoes91
Thorsten wrote:The money in Vega Strike is in trade. Nowhere else. The most cash I have ever seen offered for a mission was 120.000 (120k) credits. That involves going off-system, fighting and nasty risks. Currently, I make 80.000.000 (80M) credits in 4 minutes, absolutely risk-free by trading (I could make even more, but what's the point? There's really not much you can by beyond 300 M which is the Clydesdale...).
Great guide for the stable version, but things are goin' to change: i'm playng SVN since some weeks and cash offered for risk-involving mission starts from about 100.000 for an easy bounty, and raises to 3-400.000 for capship bounties (a torpedo costs less than 2.000 on some planets so it's a good investiment :D) and even more for clean sweps... After some time, when you get a good reputation, even risk-free patrols bring some good money.
I started fighing since i bought a Robin, now i've got good ships (full upgraded Pacifier, Dostoevsky, Shroedinger...) and few millions with some initial trading and never hacking anything :)

Re: The ultimate guide to Vega Strike economy

Posted: Sat May 21, 2011 2:47 pm
by loki1950
Then it is going in the right direction as that makes both trading and fighting viable playing styles 8)

Enjoy the Choice :)

Re: The ultimate guide to Vega Strike economy

Posted: Sun Jun 12, 2011 5:36 pm
by GustaveDelior
I just want to say very nice guide, and very well laid out.

Re: The ultimate guide to Vega Strike economy

Posted: Sun Jul 17, 2011 4:57 am
by travists
Three thoughts:

1: Cloaking
I've hacked saved games, bought naturally cloaking ships, and added cloaking devices to the equipment lists. One thing I have noticed is that they work, but your ship stays visible!

2: Altering quantities
It's in the cargo imports section of the units.csv I personally run with mining bases about x10 normal production on alkali and base metals as well as industrial gems (Atlantis goes gaga for trilithium!) and precious metals

3: Better Paying Missions
When to the 100k + cargo runs come online? I average 200k running resources from Atlantis to Serenity and back.

Re: The ultimate guide to Vega Strike economy

Posted: Mon Oct 24, 2011 2:39 am
by Sarin
With 0.51 beta out, this should be updated a bit.

Biggest change is, bounty missions now pay more. A lot more. In fact, I think best start is: get a jumpdrive right away, some bastards like to escape through jump. Do some easy pirate/luddite hunting, gear your Llama to level 4-5 reactor, shields, capacitor, 3x weapon of your choice (I like ion bursters), tractor beam (for scavenging), engine overdrive and upgrade armor...you might need to find a commerce center for that all. Then save up a bit over 1M, thats not hard with average mission paying over 50k. Now, get Dostoevsky, gear it up with two autotracking MW lasers...and go cleaning up pirate capships on missions. This setup allows you to take out capship turrets from safe distance...then just save up for your first AI core.

Re: The ultimate guide to Vega Strike economy

Posted: Mon Oct 24, 2011 4:56 pm
by travists
And then you have made lots of enemies. Luddites Are one of the few groups that are not friendly toward me ...yet. Haven't seen Aera in a while, but even the pirates are +2. I can travel throughout most, if not all, of Human and Raalan space without firing a shot. Add a cloaking device and you're set!

Re: The ultimate guide to Vega Strike economy

Posted: Mon Oct 24, 2011 11:37 pm
by Sarin
Stick to killing Luddites and Pirates, and you'll be making only friends. In 0.51 Uln are no longer friends with those. Right now I got 8M, and those two are only factions hostile to me, despite a couple friendly fire accidents (apparently, when you blow up a capship and the blast takes out nearby vessel, the kill is counted as yours).

Re: The ultimate guide to Vega Strike economy

Posted: Fri Mar 22, 2013 12:22 am
by Ajezla/NightOwl
I would agree w/ the OP's analysis of the economy in VS if the economy was actually dynamic. The problem is, the VS economy isn't dynamic, it does not really change much at all. Running cargo takes A LOT of exploring to find where you should buy what amount of cookies for how much, and who is willing to buy your cookies for you to make a profit. :? WAY TOO MUCH WORK. Especially when you are first starting out, and almost nobody knows who you are, and many are willing to smoke your ass on sight.

You are NOT going to make millions of credits in less than a day starting out for the first time, no matter what you do :lol: It is actually far easier to do (at least for me it was) cargo missions until you can get enough to upgrade to a better ship. The Llama isn't great, but isn't bad either. Still, a Llama can only take so much punishment, it is far better to at least upgrade to a decent Medium class ship, or a faster Light class.

I made about 500k in about 8 hrs playing time just doing cargo and patrol missions. You are VERY much encouraged to STAY in a system that has plenty of green dots on your scopes (upgrade your sensors the first time you can, so you can tell the difference between friendly/neutral/hostile). I started doing missions for the rlaan right away (I started in a rlaan system) and the more you work with a faction, the more they seem to like you. In fact, I'm at about 20+ for well over half the factions in the game, just by doing missions and killing a grand total of 7 pirates. Several factions are on their way to 50 or above. Even the aera are almost to the point of being friendly w/ me. :D I get on average about 20k per cargo mission, 30-40k for easy stop and pop in system bounties, and about 20k for simple patrols. I've also noticed that if you help other factions take down pirates (all you have to do I guess is fire at them, not necessarily destroy them), this helps your rep with that faction as well. The more friends you have, the more people you can work for, and the better the mission rewards get (in certain rlaan systems I was getting 30-40k for simple cargo runs for a while :shock: ).

Wars seem to upset the economy a bit, so in that way the economy is dynamic to a certain extent. The same rlaan systems that I was making some rather decent money for relatively small amounts of work are now a bit depressed. See my recent addition to this http://forums.vega-strike.org/viewtopic.php?f=34&t=8079 for an explanation of why :x

Re: The ultimate guide to Vega Strike economy

Posted: Fri Mar 22, 2013 6:50 pm
by Primordial
There was a refactoring of the trade going on for a while. I'm not sure how far that got - did it die?

Re: The ultimate guide to Vega Strike economy

Posted: Fri Mar 22, 2013 7:26 pm
by loki1950
It's still on the to do list but the lack of Python coders has put down it's priority on that list :(

Enjoy the Choice :)

Re: The ultimate guide to Vega Strike economy

Posted: Fri Mar 22, 2013 7:46 pm
by Primordial
Ah, fair enough. Maybe when the next release comes out it'll attract more people to the project. Pioneer seems to be gaining a bit of support now that it's picking up release schedule wise, and started using a modelling system that isn't twenty years behind the times...

Re: The ultimate guide to Vega Strike economy

Posted: Fri Mar 22, 2013 9:49 pm
by klauss
loki1950 wrote:It's still on the to do list but the lack of Python coders has put down it's priority on that list :(

Enjoy the Choice :)
Well, I was looking forward to getting my hands dirty with it, as soon as I get some time to.

Re: The ultimate guide to Vega Strike economy

Posted: Sun Apr 07, 2013 5:57 am
by travists
Cool! Been over at Star Citizen, but still checking in now and again. Hope you get the trade thing done soonsih.

Re: The ultimate guide to Vega Strike economy

Posted: Mon Aug 04, 2014 2:33 pm
by hodgicus
MC707 wrote:I completely agree with you - the higher the risk, the higher the gain. RedAdder is currently working on a Dynamic Economy (check his thread for further info).
this is just the kind of stuff i logged in to read, thanks, but--
that RedAdder link got plasma'd in the forum extinction event.
is it being recreated somewhere? sounds great!