ISO Hammers = ouch
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ISO Hammers = ouch
Owwee. What are the blue beam weapons on these things? They seem to do about 3000 MJ/s, three of these ships tore my poor Derivative apart in about fifteen seconds...
(I think I need a cloaking device. Badly. And maybe a ship that can carry more than 8 HS missiles. Those ugly little Dostoevskys are starting to look rather nice. Oh, and where can I get those beams for my ship?)
(I think I need a cloaking device. Badly. And maybe a ship that can carry more than 8 HS missiles. Those ugly little Dostoevskys are starting to look rather nice. Oh, and where can I get those beams for my ship?)
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See, i told you to take a Goddard.Miramor wrote:Owwee. What are the blue beam weapons on these things? They seem to do about 3000 MJ/s, three of these ships tore my poor Derivative apart in about fifteen seconds...
Cloaking devices are not really needed once you get used to evading enemy fire.Miramor wrote:I think I need a cloaking device. Badly.
Goddard. Goddard. Goddard. Goddard. Goddard. It has 8 tubes and each tubes carry 500 missiles.Miramor wrote:And maybe a ship that can carry more than 8 HS missiles.
Under beam weapons.Miramor wrote:Oh, and where can I get those beams for my ship?
"The bullets come out of the slim end, mate!"
Sniper after dominating another Sniper
Team Fortress 2
Sniper after dominating another Sniper
Team Fortress 2
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It's kind of hard to evade when there are three of them with autotracking, I don't think I'm that good yet.micheal_andreas_stahl wrote:See, i told you to take a Goddard.Miramor wrote:Owwee. What are the blue beam weapons on these things? They seem to do about 3000 MJ/s, three of these ships tore my poor Derivative apart in about fifteen seconds...
Cloaking devices are not really needed once you get used to evading enemy fire.Miramor wrote:I think I need a cloaking device. Badly.
Goddard. Goddard. Goddard. Goddard. Goddard. It has 8 tubes and each tubes carry 500 missiles. [/quote]Miramor wrote:And maybe a ship that can carry more than 8 HS missiles.
Hmm, sounds good. On the other hand, the maneuverability and depending-on-turrets part... not so good. I think I'll be holding off on the Goddard while I'm not doing capship-hunting.
Light ion beams?Under beam weapons.Miramor wrote:Oh, and where can I get those beams for my ship?
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goddard turrets pah. I've only ever used the goddard turrets once. properly outfitted it can match anything, though on the version I got on a demo CD with a mag a few years ago (0.40 I believe) it could maxed out with 1000 upgrades so nothing could touch it short of one of those big arean dreadnoughts.
the goddard may not be as manuverable as a small hyena or any other small fighter but it's still quite manuverable and with it's auto tracking abilitys already built in there's very little that can stand up to it. heck I've taken on multiple squadrons of aevants and aelars with 20-30 fighters in each with out even scratching my paintwork.
as for the weapons used by the hammer they're just normal ion beams i believe. granted they're armed with 4 with pack quite a considerable punch but still just your normal everyday ion beam that can be bought just abount anywhere
the goddard may not be as manuverable as a small hyena or any other small fighter but it's still quite manuverable and with it's auto tracking abilitys already built in there's very little that can stand up to it. heck I've taken on multiple squadrons of aevants and aelars with 20-30 fighters in each with out even scratching my paintwork.
as for the weapons used by the hammer they're just normal ion beams i believe. granted they're armed with 4 with pack quite a considerable punch but still just your normal everyday ion beam that can be bought just abount anywhere
Eat, drink, and be merry... for tomorrow we die!
yesterday we knelt before kings and bowed our necks to emperors,
today we make our stand and,
tomorrow we obay only the truth.
yesterday we knelt before kings and bowed our necks to emperors,
today we make our stand and,
tomorrow we obay only the truth.
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Eh, you guys make the Goddard sound significantly overpowered. Like a corvette masquerading as a bomber, or something.
(As for the current ship, I can think of two ways to go... Cloaking device and heavy ion beams, or no cloaking and long-range weapons. A pair of reaper cannons wouldn't be quite as damaging as the heavy ion beams, but could tear up those Hammers before they got in beam range. There's also something to be said for the nice, satisfying thud as your enemy's shields collapse.)
(As for the current ship, I can think of two ways to go... Cloaking device and heavy ion beams, or no cloaking and long-range weapons. A pair of reaper cannons wouldn't be quite as damaging as the heavy ion beams, but could tear up those Hammers before they got in beam range. There's also something to be said for the nice, satisfying thud as your enemy's shields collapse.)
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nope i just checked the hammer file just your normal every day light ion beams. along with torpedos and missilestarg collective wrote:It'd be news to me if it were - thermal pulses are an easy ECM method.
Weren't the beams on the ISO ships Heavy Ion Beams?
Eat, drink, and be merry... for tomorrow we die!
yesterday we knelt before kings and bowed our necks to emperors,
today we make our stand and,
tomorrow we obay only the truth.
yesterday we knelt before kings and bowed our necks to emperors,
today we make our stand and,
tomorrow we obay only the truth.
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Hey... Torpedoes? And are their missiles heatseekers?
Maybe that's what shredded my hull while I blinked. There were some rather big explosions going on, I might have missed something among my own heatseekers going off. I have to say those light ion beams are seriously powerful though, even with the range attenuation. I'll never think of fighters with quad light weapon mounts the same way again.
As for ECM... heatseekers are the only guided missiles I've ever seen hitting anything. The others, FoFs and imrecs, I've only seen missing... Even torps launched at each other by capships seem to miss 90% of the time, with most capship battles I've seen being decided by a Kahan's main guns.
Also, I've found that heatseekers have a pretty good chance of hitting Aera fighters, but that Hyenas and whatnot often evade them.
Maybe that's what shredded my hull while I blinked. There were some rather big explosions going on, I might have missed something among my own heatseekers going off. I have to say those light ion beams are seriously powerful though, even with the range attenuation. I'll never think of fighters with quad light weapon mounts the same way again.
As for ECM... heatseekers are the only guided missiles I've ever seen hitting anything. The others, FoFs and imrecs, I've only seen missing... Even torps launched at each other by capships seem to miss 90% of the time, with most capship battles I've seen being decided by a Kahan's main guns.
Also, I've found that heatseekers have a pretty good chance of hitting Aera fighters, but that Hyenas and whatnot often evade them.
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Yeah, if they're loaded with those a few probably hit me. Although... I tried loading out a Gawain with quad light ion beams, and the damage was pretty incredible, even at long range. Which is kind of weird, seeing the as how the damage drops by 15.9% per km. Maybe damage attenuation didn't work right in 0.4.3 either.
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Well, I just took a mission for 18 Hammers, and this time I was prepared: milspec polyduranium armor, cloaking device, and dual reaper cannons, plus a gauss cannon in the missile bay.
Burn in, decloak, slide, open fire, first Hammer is an expanding cloud of gas in under a second. Cloak, turn around, burner, decloak, dodge the ion beams, open fire, boom, second hammer gone. Cloak, turn, burner...
Bang. From full shields and full armor to nil and dead in the blink of an eye, while cloaked no less. WTF?
(I can think of two things that might have happened... Either someone had a lucky hit with a torpedo, or one of the damn things collided with me. I'm leaning towards the torpedo, because those Hammers are kind of flimsy in spite of their firepower.)
Burn in, decloak, slide, open fire, first Hammer is an expanding cloud of gas in under a second. Cloak, turn around, burner, decloak, dodge the ion beams, open fire, boom, second hammer gone. Cloak, turn, burner...
Bang. From full shields and full armor to nil and dead in the blink of an eye, while cloaked no less. WTF?
(I can think of two things that might have happened... Either someone had a lucky hit with a torpedo, or one of the damn things collided with me. I'm leaning towards the torpedo, because those Hammers are kind of flimsy in spite of their firepower.)
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Yeah, Hammers can be kind of crazy with their torpedoes. One time I saw an Aeran Hammer (Hey, I was surprised too) take out two Clydesdale almost at the same time. The hammer was the only ship in the system other than the Clydesdale ones (there were like 18 total, but all allied). The only other way that thing could have been blown up was friendly fire.
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