Question, I am new to Vega Strike but have played Priv Remake. When approaching jump points in Spec or Regular Flight sometimes my space craft races past the jump and I cannot slow the spacecraft down. Have t wait for spacecraft to stop then reapproach the jump point. Very strange even when pointed at the jump point sometimes the spacecraft continues away in what appears to be reverse at a sometimes high rate of speed.
Any solutions to this problem would be greatly appreciated
Spec Drive and or regular flight
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- Atmospheric Pilot
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Spec Drive and or regular flight
You can't set the coarse for where your going. Until you know where you are.
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- Intrepid Venturer
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Welcome to realistic physics.
The "problem" you're experiencing is that your ship cannot, and will not, stop on a dime if you're moving at a high velocity. So, when you're aimed at the target and it's sliding past, you're still moving in the same direction you were previously aimed in, and will continue to do so until the ship can generate enough thrust to change it's course.
Few other games use physics like this, especially Wing Commander/Privateer. Check out the manual for more details: http://vegastrike.sourceforge.net/wiki/ ... Navigation
The "problem" you're experiencing is that your ship cannot, and will not, stop on a dime if you're moving at a high velocity. So, when you're aimed at the target and it's sliding past, you're still moving in the same direction you were previously aimed in, and will continue to do so until the ship can generate enough thrust to change it's course.
Few other games use physics like this, especially Wing Commander/Privateer. Check out the manual for more details: http://vegastrike.sourceforge.net/wiki/ ... Navigation
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- Trader
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I've noticed I don't usually ever need to go faster than around 2,000 m/s. This is a good speed because even with a Plowshare, it's slow enough that you can correct course easily, and for me it is fast enough it doesn't take me too terribly long to get away from the planet/facility/wormhole to go into SPEC. And in SPEC even the relatively "slow" 2000 m/s is enough to shoot you across the system.
The only time I usually go faster, is if I need to run away from enemies and thus can't use SPEC anytime soon. But usually once I am far enough away I can safely go into SPEC I try to "slow down" as much as possible before entering SPEC since high conventional speeds plus sudden SPEC makes for overshooting things easily.
Oh, this is for normal VS, 0.4.3; the speeds or accelerations may be different in other mods or versions I suppose...
The only time I usually go faster, is if I need to run away from enemies and thus can't use SPEC anytime soon. But usually once I am far enough away I can safely go into SPEC I try to "slow down" as much as possible before entering SPEC since high conventional speeds plus sudden SPEC makes for overshooting things easily.
Oh, this is for normal VS, 0.4.3; the speeds or accelerations may be different in other mods or versions I suppose...
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- The Shepherd
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- Trader
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Meh... I knew that, but read that they switched to m/s, and was just hoping it was changed before 0.4.3... cuz yeah I saw the km/h in the ship spec screens and thought, "what a bad unit for space," for some reason.loki1950 wrote:that unit you are using spaceman spiff is km/h in 0.4.3 it is the CVS that you get meters/s
Enjoy the Choice
Oh yeah, and I'm "Spliff", not "Spiff".
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