Tactics forum?
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- Merchant
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Tactics forum?
I've seen at a few discussions turn into discussions about the tactics people use while playing the game. Why don't we establish a Tactics forum where new players can go to learn how to play the game well, and where expert players can trade tricks?
I know that a lot of this is done in help already, but I would think that the help section should be reserved mostly for helping people to get the game running.
What do people think?
I know that a lot of this is done in help already, but I would think that the help section should be reserved mostly for helping people to get the game running.
What do people think?
A quick summary of my graduate research: walk into wall, back up a step, repeat.
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- Elite
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- Hunter
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- Merchant
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- Elite
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- Elite
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- Elite
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- Developer
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ok so I have some tactics to ask about
the AI scripts...what do you guys think
Especially those of you playing with the latest data
part of me wants to revamp them and give different factions different AI scripts...which is eminantly testable by editing ai/events/ directory
and adding subdirectories for each faction with variants of the .xml files for thos factions (will check that dir first)
I think there could be a lot more community tweaking of those event scripts--since they're basically just lookup tables of distance->list of strategies to employ
looking forward to comment
the AI scripts...what do you guys think
Especially those of you playing with the latest data
part of me wants to revamp them and give different factions different AI scripts...which is eminantly testable by editing ai/events/ directory
and adding subdirectories for each faction with variants of the .xml files for thos factions (will check that dir first)
I think there could be a lot more community tweaking of those event scripts--since they're basically just lookup tables of distance->list of strategies to employ
looking forward to comment
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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- Elite
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I played a bit with the latest data, but its hard to judge the AI because they just jump around a lot... its like matrix in space, its pretty hard to judge any other aspect of the AI.
Anyway, if I were to be writing some new AI stuff I would probably work on pathfinding and a basic docking sript, but thats just me.
Anyway, if I were to be writing some new AI stuff I would probably work on pathfinding and a basic docking sript, but thats just me.
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- Developer
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I think there's a new config variable
section AI
max_allowable_travel_time
which is set to 15 seconds by default
section AI
too_close_for_warp_tactic
13000
you can try tweaking those ;_)
just thru the config file
maybe you have an old binary
committed a new windows one
section AI
max_allowable_travel_time
which is set to 15 seconds by default
section AI
too_close_for_warp_tactic
13000
you can try tweaking those ;_)
just thru the config file
maybe you have an old binary
committed a new windows one
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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- Artisan
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