Sartre texturing fixed

Mods set in/based on the Vega Strike Universe. Black Paralysis, Fleet Commander, Pax Imperium: The Gathering, and others

Sartre texturing fixed

Postby pheldens » Fri Nov 17, 2006 8:00 pm

it was a extension case error (PNG instead of png)

fixed attached.

path: data4.x/units/sartre/

grepped for possible other ships with this problem, zero found, was only a problem on case sensitive operating systems.
Attachments
sartre.bfxm
fixed by hand with vim -b
(38.44 KiB) Downloaded 61 times
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Postby jackS » Sat Nov 18, 2006 12:31 am

Many thanks for catching that. Fixed.
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Postby pheldens » Sat Nov 25, 2006 10:09 am

the engine flare textures are still wrong though, shifted .5 or something, they appear twice , way outside the craft
think thats also defined in the model file somewhere.
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Postby jackS » Sat Nov 25, 2006 2:12 pm

pheldens wrote:the engine flare textures are still wrong though, shifted .5 or something, they appear twice , way outside the craft
think thats also defined in the model file somewhere.


No, that's defined entirely in units.csv.
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