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Where to download the mod

Posted: Fri Sep 28, 2007 11:57 pm
by Beowulf
Hi,

you can download what I've pieced together so far for this mod at
http://www.hawo.stw.uni-erlangen.de/~si ... ars.tar.gz
The file contains the git repository I'm using to develop the mod and is regenerated whenever I push changes to my main repository. If git proves to be too difficult for Windows users to set up I may switch to a different source code management system (mercurial sounds like a candidate for the job), but for the time being it's git.

Posted: Sat Sep 29, 2007 7:13 am
by Moe479
tryed both, putting it into the modfolder and direct into the vsfolder both failed ... im using always the latest svn.

how is it supposed to work?

Posted: Sat Sep 29, 2007 10:55 am
by Beowulf
Vegastrike's mod support is broken at the moment so this is a little complicated.

If you just want to take a look at it copying the contents of the vegawars directory into the root of a freshly checked out data4.x directory should work (make a backup copy of your data4.x tree since some files will be overwritten, see below for changes you will have to make in your vegastrike.config if you want to actually see some Star Wars ships). You don't need to copy the .git directory in this case.

If you want to contribute to the mod it's advisable to keep the mod files separate from the data4.x tree. In this case set up symlinks (or Windows' equivalent for them---I haven't testet yet if this works in windows) for the following files:
Replace

Code: Select all

factions.xml
master_part_list.csv
setup.config
vegastrike.config
weapon_list.xml
units/units.csv
units/units_description.csv
in the data4.x directory by links to their counterparts in the vegawars directory.
Add the following links to your data4.x directory and have them point at their counterpart in the vegawars directory:

Code: Select all

units/alliance
units/imperial
mission/unit_test.mission
Also you have to change your vegastrike.config to use unit_test.mission or you won't be seeing any Star Wars ships at all:
Replace

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<var name="default_mission" value="main_menu.mission"/>
by

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<var name="default_mission" value="unit_test.mission"/>
I know this is complicated but this is hardly a release. It's just what I'm working at right now ;-)

Posted: Thu Jul 10, 2008 1:05 am
by Maxaxle
Wait! If you're going to make a Star Wars universe, don't forget:
-the criminal faction (such as the Hutts and bounty hunters)
-Citizens!!!
-famous ships, such as the X-Wing (but do your homework to find out about other ships)
-The Death Star :shock:

Posted: Thu Jul 10, 2008 1:17 am
by loki1950
Haven't seen Beowulf in a while so have no idea on the status of this mod you might PM him if you really want it :wink:

Enjoy the Choice :)

Re: Where to download the mod

Posted: Sun Jul 12, 2015 9:46 pm
by stargate38
Can someone please re-up the mod? The link is broken.

Re: Where to download the mod

Posted: Sun Jul 12, 2015 10:09 pm
by loki1950
The link is years old the OP has most likely dropped the project quite awhile ago sorry :(

Enjoy the Choice :)

Re: Where to download the mod

Posted: Sun Jul 12, 2015 10:17 pm
by stargate38
Please re-up it somewhere. I really want to download this mod.

Re: Where to download the mod

Posted: Mon Jul 13, 2015 12:33 am
by loki1950
No one who is currently active has it period there might be a sourceforge repo but I doubt it as I said this over 8 years old and will not work with the current main code apart from the improvements in both hardware and software(compilers) so even it was available there would still be about 6 months of work to update all of the code(for 1 person).

Enjoy the Choice :)