Hi,
it seems that the AI is using it's SPEC drive to do microjumps in combat. In Star Wars microjumps are rather uncommon (though not unheard of). Is there any way to get the AI to use SPEC only to enter or leave the combat zone?
AI abusing SPEC for combat
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AI abusing SPEC for combat
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there's a variable in section AI
"too_close_for_warp_tactic"
the default is 13000
if the target is closer than that they won't do a hyperjump... you can set it so that it would only be a longrange jump
also..interdictors
(since we do have warp interdictors allowed)
"too_close_for_warp_tactic"
the default is 13000
if the target is closer than that they won't do a hyperjump... you can set it so that it would only be a longrange jump
also..interdictors
(since we do have warp interdictors allowed)
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/